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		<title><![CDATA[Latest posts for the thread "What the HELL do Chainswords do nowadays?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "What the HELL do Chainswords do nowadays?"]]></description>
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				<title>What the HELL do Chainswords do nowadays?</title>
				<description><![CDATA[ Hello, I'm returning to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after a long "break" and I'm wondering what the hell chainswords do? Do they have any benefits in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>; and if not isn't it better to take a bolter on your sergeant instead? I have been unable to find anything about 7th edition on this even though this has been talked about to death in the past. <br /> <br /> <br /> AKA: Should I run my Tactical Sergeant with a Bolter instead of Bolt Pistol and Chainswords? I don't mind the look change as I have leftover Sternguard Bolters (with the circle drum mags and sling) that look extra fine. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> <br /> Thanks ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714442/9139731.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714442/9139731.page</link>
				<pubDate><![CDATA[Mon, 16 Jan 2017 06:16:50]]> GMT</pubDate>
				<author><![CDATA[ KingLetterman]]></author>
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			<item>
				<title>What the HELL do Chainswords do nowadays?</title>
				<description><![CDATA[ It is a close combat weapon, so if your sergeant has bolt pistol and chainsword he gains +1 Attack in close combat.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/714442/9139734.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/714442/9139734.page</link>
				<pubDate><![CDATA[Mon, 16 Jan 2017 06:18:53]]> GMT</pubDate>
				<author><![CDATA[ Sonic Keyboard]]></author>
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				<title>Re:What the HELL do Chainswords do nowadays?</title>
				<description><![CDATA[ A model with a pistol and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> gets an extra attack in melee. A model with a pistol and a bolter doesn't. I'd say I'd rather have the range of a bolter, instead of an extra basic <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack, but that's just me. Doubly so if you buy a Meltabomb "just in case" a suitable target comes by, because you're down to 1 attack anyhow.<br /> <br /> In most cases, I'd spring for the Combi-Weapon, but that's personal preference. Or a proper <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, if it was an assault squad or something.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2017 06:19:35]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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