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		<title><![CDATA[Latest posts for the thread "White Scar Options, Which is Better?"]]></title>
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				<title>White Scar Options, Which is Better?</title>
				<description><![CDATA[ I'm putting together a White Scars army using Khan and bikes/razorbacks/rhinos.  There will be lots of scouting and mobile hit and run. <br /> <br /> My question is which is, which character would be better for a TOC list.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Option 1: Putting a Chaplain on a bike with an assault focused bike squad<br /> <br /> Option 2: Putting a Librarian, with Hunter's Eye, in a Rhino with the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (Grav and/or Las) for have a significant mobile threat bubble<br /> <br /> Based on the list I have so far I can do one or the other character inside of 1500 points, both units (assault bikes and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad will be in the list).  Is one of these characters a better move all around?<br /> <br /> I guess the third option is neither and get more troops/vehicles since at 1500 points Khan as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is 10% of my total points. ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 17:13:01]]> GMT</pubDate>
				<author><![CDATA[ Showtime]]></author>
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				<title>White Scar Options, Which is Better?</title>
				<description><![CDATA[ I prefer option 2.<br /> <br /> Hunters eye grav is insane, even against my Dark Eldar it tends to do work.<br /> <br /> If Khan is in your list than the option is probably neither.<br /> <br /> Both <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> don't bring an espeically large amount to the field. Chaplain is alright, so is the libby, but double <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in 1500 is dangerous.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 18:40:03]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>White Scar Options, Which is Better?</title>
				<description><![CDATA[ Double <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is required for White Scars Gladius Strike Force. But I suppose that wasn't one of the three options. Although the suggested 4th is the most competitive. Haha.<br /> <br /> I'd go with more troops if you are specifically looking to avoid Gladius.  My friend used to run Bike Spam <span class="glossaryitem" onmouseover='gp(149);'>WS</span> lists before Gladius was a thing to mild success.  I never really liked the Hunter's Eye on anything but a podded Cent bomb (3 cents and a libby).]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 19:11:46]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>White Scar Options, Which is Better?</title>
				<description><![CDATA[ I'm not planning a gladius, rather a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Scarblade Task force comprised of Stormlance Demi and a Speartip Strike Force.<br /> <br /> So I only need 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, the Stormlance gives mobile fire base and Khan gives rhinos and razorbacks scout which all combines nicely.  I am just debating if a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit to buff one type (choppy vs shooty) would be better then adding something like a stormtalon or extra landspeeders for more cover.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 19:48:15]]> GMT</pubDate>
				<author><![CDATA[ Showtime]]></author>
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				<title>White Scar Options, Which is Better?</title>
				<description><![CDATA[ Personally, I'd go for a stormtalon. Does your group play with DftS?]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 20:06:21]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>White Scar Options, Which is Better?</title>
				<description><![CDATA[ Personally, if you are leaning towards more competitive - and just not looking at Gladius, I'd trying the Raptor Wing with the extra points.  The 2 talons and speeder coming in on Turn2 guaranteed is always a nice niche.  It adds long range support power, decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span> (if you aren't using Death from the Skies) and with a 3+ jink in hover mode, the talons are decent at getting linebreaker or grabbing late game objectives.<br /> <br /> It runs somewhere around  285 pts with additional wargear (115+115+55).<br /> <br /> Just my 2 cents. Most of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> falls under two categories: Min/Max Competitive and Preference.  Since you're leaning away from Gladius, this falls under the latter category. Good luck on the table!]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 20:42:07]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>White Scar Options, Which is Better?</title>
				<description><![CDATA[ Dfts?<br /> <br /> I was thinking about the Raptor Wing, and I can probably find the points inside of 1500 if I drop the second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and move some other things around. <br /> <br /> The groups I play with are mildly competitive but also appreciate fluff and army character.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 23:48:41]]> GMT</pubDate>
				<author><![CDATA[ Showtime]]></author>
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				<title>White Scar Options, Which is Better?</title>
				<description><![CDATA[ Death from the skies.<br /> <br /> I ask because stormtalons are a lot weaker at <span class="glossaryitem" onmouseover='gp(805);'>AA</span> if you use that supplement. <br /> <br /> If you don't, I recommend raptor wing too.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jan 2017 00:12:16]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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