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		<title><![CDATA[Latest posts for the thread "Tyranid Changes: Rites of War"]]></title>
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				<title>Tyranid Changes: Rites of War</title>
				<description><![CDATA[ So, I had this little idea that unlike most armies, Tyranid don't really benefit from a standard decurion formation, but rather excel under a rites of war system with the give and take. I'm not looking to propose anything game breaking, just looking for feedback and possible testing on these to try and refine them. <br /> <br /> Anyhow, the first rite I wanted to propose is a simple one to tackle the biggest issue that most people identify with tyranids, which is to say warriors.<br /> <br /> Rite of War: Alpha Strain<br /> <br /> Detriment: Lose all elite force organization slots. Must purchase at least 1 Tyranid Prime per <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> <br /> Gain: Aquire 3 extra Fast Attack slots per <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> <br /> Strength in Numbers: As long as a unit of Raveners, Shrikes, or Warriors has at least 4 or more models, when it comes to the distribution of wounds in relation to instant death, treat their toughness as being one higher. As long as the unit has at least 7 or more models, treat their toughness as being one higher than that. (So, a unit of 4 requires S10 to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, while 7 or more are immune to it until they take more wounds.)<br /> <br /> Edit: Update 2 (Take this next one with a grain of salt.)<br /> <br /> Rite of War: Monstrous Mass<br /> <br /> Detriment: Lose all troop slots and no units containing models without either <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> can be purchased. In addition, all models in this <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> do not have scoring and objective secured. Instead of 2 mandatory troop choices, instead bring 1 mandatory full brood of carnifexes.<br /> <br /> Gain: All <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in this <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> gain <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (5+), as well as a +1 to their regeneration modifier. If the model already has <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, improve it by 1. The modifier for regeneration has no effect if the model does not have regeneration.<br /> <br /> <br /> This is what I have for now. I'll work on the rest as I go, with at least 1 more for horde, and flying lists as a focus. Let me know what you guys think.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2017 03:28:14]]> GMT</pubDate>
				<author><![CDATA[ Unyielding Hunger]]></author>
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				<title>Tyranid Changes: Rites of War</title>
				<description><![CDATA[ First one essentially cripples an already low-tier army. You lose all Elites, so your Zoanthropes, Hive Guard and Venomthropes are gone, just for the chance to make your Warriors a little bit more resilient to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, which is fine since they're just as easy to blast away with anything stronger than a Heavy Bolter.<br /> <br /> Second one, you appear to want to make an all <span class="glossaryitem" onmouseover='gp(93);'>MC</span> army, yet the Carnifex tax leaves you with fewer points to make this happen. Just make it so Carni's can be taken as Troops, <span class="glossaryitem" onmouseover='gp(57);'>HS</span> and Elites choices, without having to be a full brood. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2017 01:06:23]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Tyranid Changes: Rites of War</title>
				<description><![CDATA[ This is not how Rites of War work. You don't loose slots. You just change how they can be filled. You also do not gain free rules or discount points in any way. Rites of war very specifically do not change the cost of anything. They just add and take away options so that you can gain access to ways to build a list that would not otherwise be possible while restricting you to the RoW theme. <br /> <br /> Examples:<br /> <br /> Subterranean Assault: <br /> <br /> -Raveners may be taken as troops. <br /> -Trygon Prime may be taken as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> -1 Trygon Prime must be taken as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> option.<br /> -Trygon may be taken as Fast Attack<br /> <br /> -No jump or <span class="glossaryitem" onmouseover='gp(630);'>fmc</span> units may be taken.<br /> -No Tyrannocytes may be taken.<br /> <br /> <br /> Skyblight Swarm:<br /> <br /> -Gargoyles may be taken as troops<br /> -Shrikes may be taken as troops<br /> -Mandatory 1 Shrike and 1 gargoyle brood as your mandatory troop options.<br /> -Mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Hive Tyrant that must have wings.<br /> <br /> -All units must be jump or <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> or come deployed in a Tyrannocyte. <br /> <br /> <br /> Living Artillery:<br /> <br /> -Biovores may be taken as Troops<br /> -Hive Gaurd may be taken as Troops<br /> -1 Mandatory Troop option must be a Biovore Brood.<br /> -1 Mandatory Troop option must be a Warrior Brood.<br /> -1 Exocrine Must be taken as a Heavy Support<br /> <br /> -Warrior Broods must purchase a Biocannon<br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options must be a Hive Tyrant Or Tyranid Prime. <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices must take a biocannon or The Miasma Cannon<br /> -Any Carnifex taken must take a biocannon<br /> <br /> <br /> <br /> Note - It does not say "X MUST be taken as Y". It says "MAY". Which means gargs and Shrikes can still be taken as fast attack  giving you 9 slots to fill with the nids jump infantry or allowing you to fill out the many troop slots with them and saving for <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots for Harpys and such. <br /> <br /> You adjust units around to fit a theme that suits a particular tactic. THAT is a RoW and they are MUCH better than formations. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2017 06:35:21]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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