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		<title><![CDATA[Latest posts for the thread "Castellans of the imperium, guard and black templars!"]]></title>
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				<title>Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ Alright so I'm really wanting to give this castellans of the imperium detachment a try. <br /> <br /> I have a very large for of imperial guard and can play almost any play style. <br /> <br /> No as for marines in the formation I'm looking to add black templars but am unsure of how I should run them. <br /> <br /> If I had to take an <span class="glossaryitem" onmouseover='gp(56);'>hq</span> for black templars what is a pretty solid choice?<br /> <br /> I'm not sure what units would make best use of the hatred that the detachment gives, as well as troops that die come back on a 5+. <br /> <br /> Any suggestions on some options to include black templars in with the guard?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2017 04:13:45]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ One of the stronger options for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> is <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> special + heavy weapon spam (read: lasplas). That is as unfluffy as it gets for templars though. <br /> Dedicated <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> respawning on a 5+ seems legit. <br /> Then there's black tide. 10 initiates, 10 neophytes, season with special and melee weapons, cut numbers to fit into a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. Not meta, but it's got the looks and style <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> For <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> you basically choose between a marshal (chapter master profile) to tank or an <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to challenge the crap out of everyone. <br /> Usually chaplains to buff large squads but i'm not sure whether the formation's rules and the chaplain's aren't redundant. Also techmarines when you run multiple <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2017 13:39:54]]> GMT</pubDate>
				<author><![CDATA[ Cpt. Icanus]]></author>
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				<title>Re:Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ The detachment itself only grants hatred and troops respawn on a 5+. <br /> <br /> I'm more so trying to go for a fluffy aspect for the templars and have only just begun reading up on them. <br /> <br /> I did have the idea of a big squad in a crusader to go at the opponent. In that case would you just want to equip all the dudes with bolt pistols and chain swords then?<br /> <br /> What loadout is usually preferred for the marshal? Depending on their respective loadoats I'm just up in the air between him and the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>. But I'm more so interested in the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2017 14:50:54]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ Just a quick note - the marine forces don't <i>have </i>to be <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, they can be any faction (ie. one that isn't terrible). If you want a fluffy <span class="glossaryitem" onmouseover='gp(15);'>BT</span> force though, 10 initiates, 5 sword brothers and an <span class="glossaryitem" onmouseover='gp(32);'>EC</span> in a crusader is about as fluffy as it gets.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2017 16:16:42]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bacfaaea0df373da54a433675dfaa5f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/715519/9160255.page"><b>Drasius wrote:</b></a><br/>Just a quick note - the marine forces don't <i>have </i>to be <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, they can be any faction (ie. one that isn't terrible). If you want a fluffy <span class="glossaryitem" onmouseover='gp(15);'>BT</span> force though, 10 initiates, 5 sword brothers and an <span class="glossaryitem" onmouseover='gp(32);'>EC</span> in a crusader is about as fluffy as it gets.</div></blockquote><br /> <br /> Oh yes any would work from codex marines I was just looking to do something fluffy/fun/and different. <br /> <br /> Only issue I see with above is that a crusader squad can only take 1 sword brother, are you talking about neophytes?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also I'm trying to decide between a captain(marshal) or an <span class="glossaryitem" onmouseover='gp(32);'>EC</span>. I could give the captain artificer armor to make him a 2+ 4++ like the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>. Then I could pay 30pts to give him the ecclesiarchy relic "bladeof the worthy" from gathering storm. It's user strength and ap3 but at the beginning of fight phase he takes <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test and if passed gets +2s and ap2. So it's 140 for <span class="glossaryitem" onmouseover='gp(32);'>EC</span> or 140 for captain with arty armor and blade of worthy. Captain has 1 more attack and wound where the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> rerolls to hit in challenge and 6's to wound cause instant death. Which does everyone think is better? Or are there better suggestions?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2017 19:19:06]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ Any other suggestions?]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2017 16:24:16]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ Yes, neophytes, apologies for the brainfart.<br /> <br /> As for suggestions, I think that you'll find that <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are basically dead as far as the competative scene goes since librarians are where it's at and not only are <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s forbidden from taking them, their chapter tactics are pretty bad to boot. The only real reason to take <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s over literally anything else is ObSec Land Raiders, but the number of lists that can't deal with 'Raiders rapidly approaches zero in modern armies, so again, there's not much call to play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> instead of something good instead, especially when they can't even take their only unique units outside of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s in a gladius, putting them yet another step behind the other vanilla chapters.<br /> <br /> Basically, just make a fluffy army to fight other fluffy armies and leave the competative stuff to another list and you should be fine.<br /> <br /> As for <span class="glossaryitem" onmouseover='gp(32);'>EC</span> vs captain - Do you face things that are succeptable to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and can be forced to challenge? If yes, <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, if no, captain. Keep in mind that the extra wound won't mean much in many combats where str8 ap2 means your captain is saving on 4's or he's going splat. If you're going castellans, you have 4 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots, you could always just take both...]]></description>
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				<pubDate><![CDATA[Fri, 27 Jan 2017 17:19:04]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Re:Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ Thanks for the suggestions!<br /> <br /> And yea more than likely I will be using the black templars more for fun games and will probably rarely take them competitively. <br /> <br /> If anything they will be painted up as black templars but use chapter tactics of other armies. <br /> <br /> The decision between the captain and the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> is that he will be a fun <span class="glossaryitem" onmouseover='gp(56);'>hq</span> to go and try and beat down other characters of equal or less strength so I was normally drawn to the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>. But for the same points I could get a captain with slightly better stat line but without the instant death. <br /> <br /> I will more than likely use them in the castellans detachment. The core of it right now is a crusader squad with pistols and chainswords, with the captain listed above in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. The rest of my army will be my Astra militarum. The idea will be to have my guard be the brunt of the force with blobs or mech forces holding the line with big guns in support. The black templars will aim to hit a week flank to disrupt the enemy. As time goes on if I manage to get more marines I'm thinking of 2 more 5 man crusader squads in razor backs that will help escort the land raider and act as support for the bigger squad. The 5 man teams will be kitted with grav gun and cannon. <br /> <br /> That will be my idea strategy to play the castellans detachment. ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2017 19:06:50]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ For a fluffy <span class="glossaryitem" onmouseover='gp(15);'>BT</span> you could run 3 <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with extra armour maxed with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> crusaders (8 <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 8 Neo) min/max will be 1356, ideally with a Meltagun and <span class="glossaryitem" onmouseover='gp(486);'>PW</span>. <br /> Or just have 4 20 Man squads on foot with  Neophytes up front, 240pts each. <br /> Give the heavy support to your other faction, 3 Thunderfire Cannons or an Imperial Knight crusader, with 3 <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and 1 Knight your opponent will have issues picking a priority target. <br /> <br /> Also Helbrecht is a must especially if you get to sync your charge and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> is always fun to me. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2017 01:55:16]]> GMT</pubDate>
				<author><![CDATA[ Gendo]]></author>
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				<title>Re:Castellans of the imperium, guard and black templars!</title>
				<description><![CDATA[ I will certainly have to give that a try! Right now since I'm starting small I'm going to do a 15man squad of initiates/neophytes kitted for close combat. Then I will have either a beat stick captain or an <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to ride with them. <br /> <br /> My other army I have which will be the primary will be my Astra militarum. I have enough armor and foot soldiers to run either way. I could spam av14 leman russes with lots of bodies which is what I tend to do. Then I will use this black templar force to hit my opponents flanks or weak spots. <br /> <br /> If I like how this <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> unit does I will probably add more. <br /> <br /> Is there any preference as to the ratio of initiates to neophytes? To explain more, should I have an equal number of both or should max the initiates to 10 before I start adding neophytes?<br /> <br /> Thanks for the help and suggestions again!]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2017 02:18:29]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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