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		<title><![CDATA[Latest posts for the thread "TL survery"]]></title>
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				<title>TL survery</title>
				<description><![CDATA[ I have not seen this posted elsewhere so i feel it needs to be asked.<br /> <br /> This question is aimed at the non <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players since i have a good idea what the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players think of Traitor Legions. Now that a couple months have gone by and people have gotten a feel for things, What is your opinion of them, what army do you normally play against them, and are there any specific legion you like/hate to go up against?]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2017 18:47:34]]> GMT</pubDate>
				<author><![CDATA[ pepsuber]]></author>
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				<title>TL survery</title>
				<description><![CDATA[ Sadly, I haven't gotten to play against too many <span class="glossaryitem" onmouseover='gp(126);'>TL</span> legions, however, I like the balance of most of them.<br /> <br /> Death Guard seem really strong against a lot of armies, it's not a big deal for me, but it doesn't bother me too bad.<br /> <br /> I really don't like <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, I hate any army with that much ignores cover as it basically neuters a few armies in the game and makes winning with them inicredibely difficult. Maybe I'm just not good enough but they seem (to an extent) very RPC against armies that need cover to win, (but I guess <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are very <span class="glossaryitem" onmouseover='gp(649);'>RPS</span> against tyranids, so I can't really complain) <br /> <br /> I really like the balance of the World Eaters, strong, but not /too/ good, same with the Alpha Legion.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2017 18:57:35]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>TL survery</title>
				<description><![CDATA[ I really like the book. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> were very boring in my eyes, as I mostly saw/played against only vanilla <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> before the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> book. It gave them a lot of flavor, a lot of interesting and different builds. I think a LOT of builds from belong in the competitive side of things (not <span class="glossaryitem" onmouseover='gp(48);'>GT</span> winning, but more than playable) and everything is different and spicy. It allows the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> player to field a different legion every day, a completely different army. The power level is where it should be an where I like it. Most builds are very capable of winning, even top builds while there's no absolute cheesy lists that you will see on top tables <span class="glossaryitem" onmouseover='gp(48);'>GT</span>.(exept the Rehati War Sect)<br /> <br /> EDIT: The Rehati War Sect is obviously WoM, but I kind of included it. Nevermind my thought.<br /> <br /> It's a great balanced book, releasing a lot of potential that <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> had and finally we get to see it. It develops the entire army to a whole new level, I'm honestly impressed. I'm mostly playing versus Deathguard (basicly a tougher, more interesting, less spammy, toned down Gladius.) and they're beating my non-ObSec necrons a lot of times. I can't wait to play versus all the other Legions too. <br /> <br /> I'm calling it one of the best books I've seen from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Great job.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2017 19:16:38]]> GMT</pubDate>
				<author><![CDATA[ necr0n]]></author>
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				<title>TL survery</title>
				<description><![CDATA[ Death Guard on paper look great.<br /> <br /> Death Guard in practice suffer from two issues:<br /> 1. If you run Warband you are still a coward and have moral issues.<br /> 2. If you run any of the formations they get costly quick.<br /> <br /> Basically if your saves are "on" in the game you are competitive, but if you aren't getting the saves then you are screwed.<br /> <br /> One might say, "Well that goes for anyone."  Death Guard FOCUS on saves, it's their thing.  Your toughness, saves, cover, and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> all allow you to deliver your weaponry to the enemy.<br /> <br /> Unlike Eldar who use their range and speed, both of which are in your control and not dependent on a dice roll.<br /> <br /> So yeah, the <span class="glossaryitem" onmouseover='gp(528);'>DG</span> seem to be hit or miss, and unless I drop a crap ton of cash to spam oblits and sorcerers the success is dictated by whether or not I make those Armor, Invuln, Cover, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> rolls.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2017 21:59:55]]> GMT</pubDate>
				<author><![CDATA[ sfshilo]]></author>
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				<title>TL survery</title>
				<description><![CDATA[ Well, can't answer then since this book made me into a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (Thousand Sons) player for the first time since 1994. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2017 22:10:56]]> GMT</pubDate>
				<author><![CDATA[ VeteranNoob]]></author>
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				<title>TL survery</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd0627130d433420f873d759b855a45b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/716376/9177360.page"><b>sfshilo wrote:</b></a><br/>Death Guard in practice suffer from two issues:<br /> 1. If you run Warband you are still a coward and have moral issues.<br /> 2. If you run any of the formations they get costly quick.<br /> </div></blockquote><br /> <br /> 1. I'm obviously missing something here, but since <span class="glossaryitem" onmouseover='gp(528);'>DG</span> hand out fearless to everything with <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> (which also makes them Ld10 while a sarge is present/alive), how are they having any more or less issues with morale than any other army?<br /> 2. It's true that there are very few "cheap and cheerful" formations, but there aren't a huge amount of total stinkers either beyond the mandatory inclusion of warpsmiths everywhere you look (which will hopefully get a significant points drop from their current 110 point insanity to match the what, 65 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> the loyalist scum pays?). This is also balanced out by taking a single spawn as an Aux choice to a certain degree.]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2017 23:01:55]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>TL survery</title>
				<description><![CDATA[ I think he didn't mean morale but moral as in something is wrong with the persons character, but i cant see why. Maybe he prefers <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> over the warband.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2017 00:19:05]]> GMT</pubDate>
				<author><![CDATA[ pepsuber]]></author>
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