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		<title><![CDATA[Latest posts for the thread "Bulk Magus Biomancy"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Bulk Magus Biomancy"]]></description>
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				<title>Bulk Magus Biomancy</title>
				<description><![CDATA[ So I took a broodcoven the other day and gave the patriach biomancy in which he rolled life leech. That meant on the turn they arrived from ongoing reserves they landed near some marines (playing against dark angels) and he did quite a bit of damage with all that AP2. <br /> <br /> I was thinking would it be a strong anti space marine list to take bulk level 2 magus with biomancy, arrive easily within range of smite and all other biomancy powers are still useful. <br /> <br /> Alternatively you could take biomancy and telepathy swapping what you roll with smite and psychic shriek so you have two warp charge 1 powerful psychic powers for killing marines right there in range. To protect the magi you could stick them with a meat shield of neophytes, and always return to the shadows if the opportunity presents itself. <br /> <br /> Obviously you can't take bulk magi and the decurion so that's the only issue. <br /> <br /> What do you guys think, how would you expand on these tactics, what would you run them with. Let's say for example you take 5 magi with smite and shriek?<br /> <br /> You could run the doting throng for the zealot and stick them acolytes so they can decent in close combat potentially, you might give up a smite or a shriek on one magus to get invisibility or other blessings which you can reroll <br /> <br /> Let me know what you think  ]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2017 00:28:11]]> GMT</pubDate>
				<author><![CDATA[ ravenerioli]]></author>
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				<title>Bulk Magus Biomancy</title>
				<description><![CDATA[ Witchfires are generally a poor way to use psy dice and cover is usually a thing. Even with marines being <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 generally, even shriek only does ~2.5 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> kills per casting (though the nature of <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>-<span class="glossaryitem" onmouseover='gp(82);'>ld</span> means it's pretty swingy) going down to ~0.5 kills at <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10. Smite everages about 1 kill after cover and life leach is ~0.8 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> kills. Compare to buffing your super fragile guys with endurance/invis and this is why witchfires are generally regarded poorly.Combine this with the inability for a unit to cast the same spell more than once per turn and you rapidly run out of worthwhile spells to cast as well as dice to cast with due to each psycher not being self sufficient with power dice. I certainly wouldn't be over investing in witchfiring psychers under the 7th ed ruleset if you wanted to be competative.]]></description>
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				<pubDate><![CDATA[Thu, 9 Feb 2017 11:13:09]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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