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		<title><![CDATA[Latest posts for the thread "What to put in a mech vet list to support your chimeras?"]]></title>
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				<title>What to put in a mech vet list to support your chimeras?</title>
				<description><![CDATA[ Building a squat list as imperial guard mechanised vet list (almost finished painting infantry), and was planning on getting tanks next. I was wondering what people add on top of chimeras in a mech vet list. I was thinking about getting three demolishers to add in, or maybe some hellhounds or manticores. I am avoiding flyers, as im too old school for flyers <br /> <br /> Any advice or sample lists appreciated.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2017 20:36:59]]> GMT</pubDate>
				<author><![CDATA[ Urusei_yatsura]]></author>
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				<title>What to put in a mech vet list to support your chimeras?</title>
				<description><![CDATA[ If you give your vets vox casters they can have great synergy with an Emperor's Wrath artillery formation, that is a Manticore and 2 basilisks.  A Hellhound would allow you to run the Emperor's Blade assault formation, which is a solid way to run mechvets.  You can also never go wrong with Wyverns.  <br /> <br /> I like to run the Emperors Blade+Talon+Wrath formations (mechvets, artillery and sentinels) or Emperor's Blade+Fist (mechvets + tanks). <br /> <br /> If your army is squat themed, sentinels might fit right in as some kind of squat battlesuit, and Armored Sentinels run in the Recon Formation are quite good.   ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2017 22:56:56]]> GMT</pubDate>
				<author><![CDATA[ ExFideFortis]]></author>
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				<title>What to put in a mech vet list to support your chimeras?</title>
				<description><![CDATA[ If you are not running any platoons in favor of all vets, don't bother with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> as your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  A Lord Commissar will similarly get much less bang for his buck, so I'd personally do a tank commander.  Pasknisher is fairly common and packs a heck of a punch.  Take multimeltas and a hull lascannon to beef up his anti-tank/anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  The side Russ depends on your points budget, but almost anything goes because of the tank order to fire at separate units.  I tend to do a standard Battle Tank or an Eradicator if I need to save some points.<br /> <br /> If you're rushing a lot of transports forward, I would use at least one Hellhound variant to add to your front line target saturation as well as some quick firepower.  The Hellhound is generally the best, but against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> lists and high T, the Banewolf may be more helpful if you can live without Torrent.  I typically go for the Hellhound.<br /> <br /> Adding heavy support is probably the most variable part of a list, with one exception: <b>take a Wyvern.</b>  It's just too useful and too cheap to not consider, and its 0-48" range means it'll always be useful.  They're clearly best against lightly armored hordes with Ignores Cover, but twin-linked and shred go a long ways against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and 2+ saves.  Hit any clumped infantry in range and make your points back in single turn of shooting.  I have found Basilisks and Manticores to be nasty to go up against, but these will need to stay as far back as you can get them.  Meanwhile, more Russes are more heavily armored and with a little luck may even shrug off melta shots against their front armor.<br /> <br /> However, without at least one platoon and/or some conscripts, your biggest weakness will be close combat.  Your Chimeras and Hellhounds if you brought any need to advance forward fast anyways, but Russes and artillery are at huge risk without bubblewrap.  I have fared better with a 40 man blob and 1 or 2 vet squads than with pure vets.  However, if you are going fully mechanized, at least be aware of dangerous <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units, deep strike, and outflank, as units with any of these + any kind of anti-tank capabilities <b>will</b> cause issues, so deploy your units to counter these threats or at least spread out to minimize the damage they will cause.<br /> <br /> I hope any of this comes in handy.  Good luck! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2017 23:01:43]]> GMT</pubDate>
				<author><![CDATA[ KommissarKiln]]></author>
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				<title>Re:What to put in a mech vet list to support your chimeras?</title>
				<description><![CDATA[ This is all helpful. My theme limits me a bit admittedly, so it'd be hard to get conscripts in as their stats are too low to represent squats. The <span class="glossaryitem" onmouseover='gp(14);'>bs</span> increase on vets is a bit closer to squats, which is why im using them exclusively.<br /> <br /> Sounds like the russes and hellhounds may be better than artilley then, as they will keep close to mech vets? As for wyrven, is it still useful if unsupported, or would that be giving points away? I know I lack cheap bubblewrap, but can wyrvens still make their points back without bubblewrap to protect them?<br /> <br /> I see what you mean about the command squads, but have already made two with 3 plasmaguns each for sculpting opportunities. I thought I could use orders on them for super accurate plasma gun? Dont need to use them in a game though I suppose. Would like to win on occassions.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2017 07:31:01]]> GMT</pubDate>
				<author><![CDATA[ Urusei_yatsura]]></author>
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