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		<title><![CDATA[Latest posts for the thread "Lucifer Armoured Task Force in a Lost Brotherhood + more"]]></title>
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				<title>Lucifer Armoured Task Force in a Lost Brotherhood + more</title>
				<description><![CDATA[ It just occured to me that the vehicles in this formation effectively get an 18" scout move due to the 'Unleashed Upon the Foe' rule. They are also all obviously fast too.<br /> Aside from threatening the enemy deployment zone with Flamestorms from Baals and Redeemers (That extra 6" is huge in this case - I know as 5 of my 6 baals are flamestorms and a wiley opponent can deploy a little further back to avoid the rush usually, although I haven't used them properly since they lost that ability last dex), getting side armour shots from preds and baals, and doing a mass redeployment to wrong foot the opponent... how can this be best capitalised on?<br /> <br /> That 6" extra move opens up avenues for other units as well such as dual <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Landspeeders getting in melta range turn 1. 1st turn charge <span class="glossaryitem" onmouseover='gp(349);'>DC</span>/Assault squads. Scout bikes placing a locator becon perfectly for pods. Mass Scout rush (plus best Chapter for it). <span class="glossaryitem" onmouseover='gp(269);'>Id</span> been so blind to the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> themselves getting the 6" bonus move that I've only just realised all the possibilities!<br /> <br /> Is a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread rush viable? You could be getting them into assault turn 2 without a pod. Scouts to help with the cover save.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2017 12:39:43]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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			<item>
				<title>Re:Lucifer Armoured Task Force in a Lost Brotherhood + more</title>
				<description><![CDATA[ It doesn't sounds like if the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> scouted, the passangers can charge in the first turn. But anyway, it is good to have a almost gauranteed 2nd turn charge which is a huge pressure on your opponent.<br /> <br /> It is good to couple with multiple Droppod Death Company Dread. Overwhelm the enemy with more threathening vehicle, such as Dread, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> inside, and Flamestorm Cannon Baal Predators and Vindicators, let opponent chose which unit he want to be left and get attacked by.]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2017 14:26:46]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>Lucifer Armoured Task Force in a Lost Brotherhood + more</title>
				<description><![CDATA[ Yeh I was thinking more of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and assault squads making the 6" move, 12" move first turn, then rolling slightly above average to get at an opponent 26-27" away (let's face it - no-one deploys on their deployment line directly opposite a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad).<br /> Been thinking that <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads might effectively walk up the board for a turn 2 charge without pods. ~15-16" after turn 1, an extra 6" turn 2 movement and your only 2-3" from the opponents deployment line so can reach a lot behind it with an average charge, getting into assault at the same time as a podded dread (not quite as reliably though). And with that <span class="glossaryitem" onmouseover='gp(36);'>faq</span> on dreads attacks, that gives 8 st10 ap2 (with possible shred) attacks at I5!<br /> Your right with overload being the key. I tend to stay away from vindis with an assault list (bad experiences <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) but flamestorm bawls, Redeemer filled with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, Dual <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads... leaves a lot for the opponent to focus on in their face all at once.<br /> Just thought of an example list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> chaplain (with a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> squad)<br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> chaplain (with redeemer squad)<br /> 5 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with <span class="glossaryitem" onmouseover='gp(457);'>jps</span> and 1pf<br /> 5 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with <span class="glossaryitem" onmouseover='gp(457);'>jps</span> and 1pf<br /> 5 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with 1pf (in redeemer)<br /> 1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread with talons<br /> 1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread with talons<br /> <br /> Techmarine with servo harness (with redeemer squad)<br /> 1 Redeemer with multimelta <br /> 1 Flamestorm Baal with dozerblades<br /> 1 Flamestorm Baal with dozerblades<br /> 1 Pred with lascannon side sponsoons and dozerblades<br /> <br /> 1 Land speeder with dual multimeltas <br /> 1 Land speeder with dual multimeltas <br /> 1 Land speeder with dual multimeltas<br /> <br /> 1850pts<br /> <br /> Whats really annoying is the dual <span class="glossaryitem" onmouseover='gp(349);'>DC</span> chaplain tax. Every similar formation in all other armies gives you a choice whether you want a command as far as I know rather than a compulsory one. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather take the formations one and another dread of I could.<br /> <br /> So this is just an example but with the Flamestorm baals and Redeemer being in their face and 3 speeders in melta range as well as <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squads either engaged or about to engage, I can't see the opponent shooting at the dreads. A threat saturation.<br /> <br /> Obviously not a top tier list (it's <span class="glossaryitem" onmouseover='gp(10);'>BA</span> after all) but the detachment does seem to allow for so many more tricks and tactical options.]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2017 15:33:50]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:Lucifer Armoured Task Force in a Lost Brotherhood + more</title>
				<description><![CDATA[ I still think non-Droppod melee Dread will have huge problem in getting into combat. Yes, by your calculation, your Dread will be at 2 inch away from enemy deployment zone at the start of 2nd turn assault phase. But it is always better to assume your opponent knows how to counter deploy / counter play an all out assault army, where he/she will have the unit deployed / moved as far away from you as possible. Considering the "thickness" of a deployment zone, his/her unit may still be around 12 inches from your footsloging Dread at the start of T2 assault phase, making your charge almost Impossible. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> So I want insist my recommendation: the Death Company Dreadnoughts do need Droppod (or Stormraven if you playing fun game).<br /> <br /> Hope that could help you. Good luck. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2017 13:36:10]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>Lucifer Armoured Task Force in a Lost Brotherhood + more</title>
				<description><![CDATA[ Keep in mind that the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Chap cannot go in the Land Raider (has a jump pack).<br /> <br /> But yes, I agree with overloading with many threats. Make the opponent make choices.<br /> <br /> In the several games I've played so far, ironically the Land Raider Redeemer has been my VIP. Flamestorm BBQ.... yum yum. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2017 02:38:36]]> GMT</pubDate>
				<author><![CDATA[ Ghost_Raptur]]></author>
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