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		<title><![CDATA[Latest posts for the thread "New to Tau"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New to Tau"]]></description>
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				<title>New to Tau</title>
				<description><![CDATA[ I've just joined the greater good<br /> <br /> any tips on list writing for them?]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2017 20:55:10]]> GMT</pubDate>
				<author><![CDATA[ Beard]]></author>
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				<title>Re:New to Tau</title>
				<description><![CDATA[ <a href="https://www.dakkadakka.com/dakkaforum/posts/list/668091.page" target="_new" rel="nofollow">Yes.</a>]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2017 21:03:40]]> GMT</pubDate>
				<author><![CDATA[ Unusual Suspect]]></author>
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				<title>New to Tau</title>
				<description><![CDATA[ Welcome to the shooty fish clan! It's tough to give generic tips on Tau lists since the army is generally pretty strong and has many viable options, even for top-level competitive play. That linked thread will certainly help you get on your feet and has a lot of ideas you can play around with and incorporate into your own game. Enjoy!]]></description>
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				<pubDate><![CDATA[Sat, 25 Feb 2017 21:07:17]]> GMT</pubDate>
				<author><![CDATA[ MilkmanAl]]></author>
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				<title>New to Tau</title>
				<description><![CDATA[ - Don't take different weapons on crisis suits, make them 2 of the same weapon<br /> - Don't mix weapons within crisis suit teams (unless it's plasma and fusion, in which case give the fusion guys a target lock)<br /> - Don't bother with heavy rail rifles unless you have a cunning plan<br /> - Bring markerlights, preferably more than 1 source of them<br /> - Hammerheads aren't that great<br /> - Breachers <u>need</u> a transport, but don't need a turret<br /> - Magnets are <i>always</i> the answer to "which gun should I give to [unit]?"<br /> - Friends don't let friends take Vespid (except in kill team)]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2017 00:13:35]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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