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		<title><![CDATA[Latest posts for the thread "Best allied detachment for my Grey Knight list?"]]></title>
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				<title>Best allied detachment for my Grey Knight list?</title>
				<description><![CDATA[ So I've been having trouble holding my own using my Grey Knights and I'm beginning to think that I should ally them with another, less expensive force, that I can use to fill the board and bog down the enemy. I'm thinking my problem is that while they are powerful, <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s are just too overpowered to run solely on their own (I know, what a shocker.) So I've been looking through the new Imperial Agents supplement and I'm thinking a detachment of Inquisition might be what I need. So here's what I'm thinking:<br /> <br /> GREY KNIGHTS (Nemesis Strike Force)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> UNIT<br /> <br /> Librarian - Warlord<br /> -Domina Liber Daemonica<br /> -Nemesis warding stave<br /> -Psyker <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3<br /> <br /> TROOPS<br /> <br /> Terminator Squad x2<br /> x4 falchions w/ Storm bolter<br /> x1 incinerator w/ Daemon hammer<br /> <br /> HEAVY SUPPORT<br /> <br /> Nemesis Dreadknight x2<br /> -Heavy Incinerator<br /> -Nemesis Greatsword <br /> -Personal Teleporter<br /> <br /> INQUISITION (Inquisitorial Representative)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> UNIT<br /> <br /> Ordo Xenos Inquisitor<br /> -Combi-Melta<br /> -Conversion Beamer<br /> -Power Armor<br /> -Psyker ML1<br /> -3x Servo Skulls<br /> -The Tome of Vethric<br /> -Ulumeanthis Plasma Syphon<br /> <br /> ELITES<br /> <br /> Inquisitorial Henchmen Warband x2<br /> <br /> Acolyte x4<br /> -Chainsword<br /> -Power Armor<br /> -Storm Bolter<br /> <br /> Arco Flagellant x3<br /> <br /> Razorback<br /> -Lascannon and Twin Linked Plasmagun<br /> -Psybolt Ammunition (I had ten extra points to spare so I threw it in)<br /> -Searchlight (free)<br /> -Storm Bolter<br /> <br /> So, I think the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> makeup I have right now is pretty good, I would use the NDK's to lead the charge while my two groups of termies back them up and I could use my Inquisition allies to capture objectives and provide some cannon fodder. What do you guys think? I love my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s so I'm open to any and all suggestions to help me use them better. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2017 02:59:36]]> GMT</pubDate>
				<author><![CDATA[ Joey_Fingarelli]]></author>
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				<title>Best allied detachment for my Grey Knight list?</title>
				<description><![CDATA[ What point value is this supposed to be? I am guessing 1250.<br /> <br /> I think you have kitted out that Inquisitor way too hard. He is 25 points but you got him up to 140+. The <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are in a Nemesis Strike Force, so they will come in, I don't think you really need servo skulls for deep strikes. I am playing Skitarii /w my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s to provide more bodies and objectives. <br /> <br /> The Dunecrawlers can provide you with desperately needed long range firepower with eradication beamers or neutron lasers and fill in your antiair gap with an Icarus Array.  Vanguard and Rangers provide a good number of bodys and shots.<br /> <br /> If you want to still go with inquisitorial forces, I would probably have way more acolytes but someone at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been hitting the crackpipe because they are 17$/model. <br /> <br /> Yes, just ONE, not even a unit.<br /> <br /> If you still want to take <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> I would just use the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> troops.<br /> <br /> <br />   Librarian (1) - 160pts<br />     1 Librarian: Nemesis warding stave,Psyker (Mastery Level 3),Domina Liber Daemonica<br /> <br />   Terminator Squad (5) - 200pts<br />     1 Terminator Justicar: Nemesis warding stave,Storm bolter<br />     1 Grey Knight Terminator: Two Nemesis falchions,Incinerator<br />     1 Grey Knight Terminator: Nemesis Daemon hammer,Storm bolter<br />     1 Grey Knight Terminator: Nemesis force halberd,Storm bolter<br />     1 Grey Knight Terminator: Two Nemesis falchions,Storm bolter<br /> <br />   Nemesis Dreadknight (1) - 225pts<br />     1 Nemesis Dreadknight: Power fist and Nemesis greatsword,Heavy psycannon,Heavy incinerator,Personal teleporter<br /> <br />   Nemesis Dreadknight (1) - 225pts<br />     1 Nemesis Dreadknight: Power fist and Nemesis greatsword,Heavy psycannon,Heavy incinerator,Personal teleporter<br /> <br />   Ordo Malleus Inquisitor (1) - 85pts<br />     1 Inquisitor in Terminator armour: Terminator armour,Psycannon,Nemesis Daemon hammer,Psybolt ammunition<br /> <br />   Veterans (5) - 135pts<br />     1 Watch Sergeant: Stalker pattern boltgun,Close combat weapon<br />     4 Veteran: Stalker pattern boltgun,Close combat weapon<br /> <br />   Veterans (5) - 110pts<br />     1 Watch Sergeant: Boltgun,Close combat weapon<br />     4 Veteran: Boltgun,Close combat weapon<br /> <br />   Veterans (5) - 110pts<br />     1 Watch Sergeant: Boltgun,Close combat weapon<br />     4 Veteran: Boltgun,Close combat weapon<br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Skitarii maybe something like this...<br /> <br />   Librarian (1) - 160pts<br />     1 Librarian: Nemesis warding stave,Psyker (Mastery Level 3),Domina Liber Daemonica<br /> <br />   Terminator Squad (5) - 200pts<br />     1 Terminator Justicar: Nemesis warding stave,Storm bolter<br />     1 Grey Knight Terminator: Two Nemesis falchions,Incinerator<br />     1 Grey Knight Terminator: Nemesis Daemon hammer,Storm bolter<br />     1 Grey Knight Terminator: Nemesis force halberd,Storm bolter<br />     1 Grey Knight Terminator: Two Nemesis falchions,Storm bolter<br /> <br />   Nemesis Dreadknight (1) - 225pts<br />     1 Nemesis Dreadknight: Power fist and Nemesis greatsword,Heavy psycannon,Heavy incinerator,Personal teleporter<br /> <br />   Nemesis Dreadknight (1) - 225pts<br />     1 Nemesis Dreadknight: Power fist and Nemesis greatsword,Heavy psycannon,Heavy incinerator,Personal teleporter<br /> <br />   Onager Dunecrawler (1) - 125pts<br />     1 Onager Dunecrawler: Icarus array<br /> <br />   Onager Dunecrawler (1) - 115pts<br />     1 Onager Dunecrawler: Neutron laser and cognis heavy stubber<br /> <br />   Skitarii Vanguard (10) - 100pts<br />     1 Vanguard Alpha: Radium carabine<br />     9 Skitarii Vanguard: Radium carabine<br /> <br />   Skitarii Vanguard (10) - 100pts<br />     1 Vanguard Alpha: Radium carabine<br />     9 Skitarii Vanguard: Radium carabine<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2017 06:03:36]]> GMT</pubDate>
				<author><![CDATA[ Ceann]]></author>
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				<title>Best allied detachment for my Grey Knight list?</title>
				<description><![CDATA[ The list is 1500. I was thinking of using the servo skulls to prevent infiltration. What about the Arco Flagellants, are they worth it to take?]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2017 13:58:39]]> GMT</pubDate>
				<author><![CDATA[ Joey_Fingarelli]]></author>
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				<title>Best allied detachment for my Grey Knight list?</title>
				<description><![CDATA[ A fun "outside the box" idea would be an allied Tyranids Detachment<br /> <br /> Flyrant with Electroshock grubbs and 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> is 240pts(<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br /> 1 Mucilid 15pts (Troop)<br /> Zoanthrope 50pts (Elites)<br /> 1 Crone 155 (Fast)<br /> 2 Biovores 80 (Heavy)<br /> For a total of 540pts this gives 4 extra warp charge, A super mobile <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 12 shot <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> psychic gun platform, great ordanacne/swarm control with the biovores. Keep the Zoanthrope with the biovores out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and the Crone near the Flyrant and you will never need to worry about synapse rolls (The Crone is <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 so it can stray from the flyrant with little chance of failing synapse). The Mucilid is a great distraction unit and even dosent give up <span class="glossaryitem" onmouseover='gp(140);'>VP</span> when killed. This leaves 960 pts for your knights/<span class="glossaryitem" onmouseover='gp(272);'>Inq</span> and story wise you can take a page from starcraft and say the <span class="glossaryitem" onmouseover='gp(272);'>inq</span> Is experimenting with controlling the Nidz and using them as a Bio Weapon (but don't trust their control hence the one eye open rule).]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2017 15:31:16]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>Best allied detachment for my Grey Knight list?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/719221/9223910.page"><b>Joey_Fingarelli wrote:</b></a><br/>The list is 1500. I was thinking of using the servo skulls to prevent infiltration. What about the Arco Flagellants, are they worth it to take?</div></blockquote><br /> <br /> I have never really used them, but I can't imagine they are anywhere near as good as the skitarii vanguard, 3 shots 18" the radium guns auto wound on a 6 and they give anything in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with them -1 toughness and have a 4+ save with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, you can also equip them with arc rifles that do haywire hits on vehicles.Flagellants have whatever cover you can find for them and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, they are both 10pt/model <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>, I think the vanguard are just all around superior, Flagellants have a decent <span class="glossaryitem" onmouseover='gp(149);'>WS</span> but they are made of wet paper.<br /> <br /> <br />  If you want to prevent infiltration you could use <span class="glossaryitem" onmouseover='gp(272);'>inq</span>. Greyfax she has the 24" infiltration prevention warlord ability by default. I only put up 1250 so easy to add. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2017 16:49:27]]> GMT</pubDate>
				<author><![CDATA[ Ceann]]></author>
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				<title>Best allied detachment for my Grey Knight list?</title>
				<description><![CDATA[ So I think I'm liking the idea of adding in a Skitarii detatchmnt into my army. But here's my concern: do the Skitarii Vanguard have close combat capabilities? If I'm reading the codex right, it seems none of the Vanguard units come with a melee weapon and you can only add a melee weapon onto the "justiciary" (I know it's a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> term but I can't remember the Skitarii term) if that's true, what can I do to compensate for this lack o <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? ]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2017 19:59:10]]> GMT</pubDate>
				<author><![CDATA[ Joey_Fingarelli]]></author>
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				<title>Best allied detachment for my Grey Knight list?</title>
				<description><![CDATA[ Well if you have terminators and 2 ndk with heavy incinerators dealing with <span class="glossaryitem" onmouseover='gp(19);'>cc</span> isn't really the vanguard primary goal. They have an ability that gives -1 toughness to opposition in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, that with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> should make them just fine short of dedicated <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units and even then they get 30 shots on snap fire if you charge them. The formation battle maniple I think it is gives them crusader, so they move 9" it would be hard to charge them if you didn't want them to be. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Feb 2017 22:00:41]]> GMT</pubDate>
				<author><![CDATA[ Ceann]]></author>
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				<title>Best allied detachment for my Grey Knight list?</title>
				<description><![CDATA[ The only allied detachment I like to use with my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army is an Oathsworn detachment with an Imperial Knight.  Adds the right punch to my list, and is a bladt to play.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Tue, 28 Feb 2017 10:40:51]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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