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		<title><![CDATA[Latest posts for the thread "Screamerstar "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Screamerstar "]]></description>
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				<title>Screamerstar </title>
				<description><![CDATA[ I am mid way through converting up some new Screamers and a coven of accompanying heralds - however I usually play flying circus and not deathstars so I'd love some feedback thoughts and general ideas.<br /> <br /> What's the absolute best way to run the star?<br /> What sort of units support the star best?<br /> What pitfalls are there?<br /> <br /> Come on hive mind - I'm counting on you!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/720184/9242234.page</link>
				<pubDate><![CDATA[Thu, 9 Mar 2017 11:24:14]]> GMT</pubDate>
				<author><![CDATA[ Grim Squeaker]]></author>
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				<title>Screamerstar </title>
				<description><![CDATA[ Screamerstar isn't the behemoth it used to be, since there's a lot more ways to deal with you now and your damage output isn't what it used to be, but in short you're going to want a Herald with the Grimoire of True Names, and then two or three more Heralds. Put them all on their thingey that makes them jetbikes.<br /> Make sure to bring Fateweaver, so you can re-roll a failed Grimoire roll if you need to.<br /> <br /> Aaand... You're done. That's it. Roll up as many witchfires and maledictions as you can get, after you get something to boost your invuln to 4+ - Cursed Earth does the trick really well. A 4+, boosted to 2+ by the Grimoire, that rerolls 1s. Summoning spells will also do good here, though Posession is probably a bad idea since it'll lose you one of your Heralds.<br /> <br /> Watch out for tarpits and culexus assassins.]]></description>
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				<pubDate><![CDATA[Thu, 9 Mar 2017 11:36:29]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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