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		<title><![CDATA[Latest posts for the thread "Change To Weapon Skill-Making It Work More Like Ballistic Skill"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Change To Weapon Skill-Making It Work More Like Ballistic Skill"]]></description>
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				<title>Change To Weapon Skill-Making It Work More Like Ballistic Skill</title>
				<description><![CDATA[ What if <span class="glossaryitem" onmouseover='gp(149);'>WS</span> worked almost exactly like <span class="glossaryitem" onmouseover='gp(14);'>BS</span>? WS4 hits on a 3+. WS6 hits on a 2+, rerolling to a 6+. WS9, 2+ to 3+.<br /> <br /> The one difference I would make is that, if you are double your opponent's <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, you gain a +1 to hit, and they take a -1 to hit. The main thing this would effect is Tau vs. WS4 dudes-the Tau would hit on 6s, the WS4 dudes on 2s.]]></description>
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				<pubDate><![CDATA[Thu, 9 Mar 2017 19:18:13]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
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				<title>Change To Weapon Skill-Making It Work More Like Ballistic Skill</title>
				<description><![CDATA[ I don't think so. <br /> I'd rather both ranged and melee to-hits worked more like strength vs toughness. <br /> This would require the adding of an 'evasion' stat or similar, essentially how easy a unit is to hit at range. You could then incorporate cover into evasion modifiers, meaning cover is no longer useless for well armoured models and bad armour is no longer useless for hidden models. Maybe squad sizes could even affect it...]]></description>
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				<pubDate><![CDATA[Thu, 9 Mar 2017 19:22:08]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>Re:Change To Weapon Skill-Making It Work More Like Ballistic Skill</title>
				<description><![CDATA[ Not exactly an answer to "What if..." <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Would it break balance?]]></description>
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				<pubDate><![CDATA[Thu, 9 Mar 2017 19:26:28]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
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				<title>Change To Weapon Skill-Making It Work More Like Ballistic Skill</title>
				<description><![CDATA[ It would make the game run a lot faster and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> would actually mean something. <br /> <br /> In my home brew I used that. At first people play testing were apprehensive when they were all "What about my WS7 super melee dudes vs Tau WS2 dudes. I told them to look at the chart. <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 7 Vs <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2 is a 4+ just like pretty much every result that is higher. <br /> <br /> By switching to working off <span class="glossaryitem" onmouseover='gp(14);'>BS</span> system you only need the information on your models stat line to hit and you don't need to compare it to a chart. Less chart checking the better.<br /> <br /> Once they played a single game they were convinced it worked much better and smoother. Every units <span class="glossaryitem" onmouseover='gp(149);'>WS</span> needs to be readjusted though. WS2 (Guard Tau) if they shouldn't be in melee. WS3 (most everyone) if they can function in melee. <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 if they are built for melee (Eldar melee centered units, melee focused characters) <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 very VERY rarely (Avater of khaine, Swarm Lord)<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Mar 2017 19:56:07]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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				<title>Change To Weapon Skill-Making It Work More Like Ballistic Skill</title>
				<description><![CDATA[ Maybe even say WS1 for Tau (WS0 for Riptide/Stormsurge?).]]></description>
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				<pubDate><![CDATA[Thu, 9 Mar 2017 20:49:11]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Change To Weapon Skill-Making It Work More Like Ballistic Skill</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/720227/9243293.page"><b>jade_angel wrote:</b></a><br/>Maybe even say WS1 for Tau (WS0 for Riptide/Stormsurge?).</div></blockquote><br /> <br /> Tau are already hitting Marines on 6s and being hit on 2s under this revision, and they hit anyhting worse on 5.<br /> <br /> Riptides should NOT be WS1-they're perfectly capable of fighting.<br /> <br /> The Stormsurge I could see an argument for WS1, though, and possibly reduced to 0 while anchored.]]></description>
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				<pubDate><![CDATA[Sat, 11 Mar 2017 16:44:29]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
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