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		<title><![CDATA[Latest posts for the thread "Choosing a Wraithknight"]]></title>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ So here's my conundrum.  I'd like to pick up a Wraithknight, but can't decide which one.<br /> <br /> For my purposes, the Wraithknight needs to fit the following criteria:<br />      * Will only ever be fielded in competitive, rather than casual settings.<br />      * Will always be fielded in settings that use ITC rules and restrictions.<br />      * Will almost always be fielded in an army that is most Ynnari.<br />      * Will primarily be dealing with enemy heavy armor as first priority (<span class="glossaryitem" onmouseover='gp(93);'>MCs</span>/GMCs are not its first priority--other units do that).<br /> <br /> Now, the stock Wraithknight has some good weapons, but the ITC alteration to the ranged D table hurts it.  A melee variant can do some damage, but is limited in its capacity to get where it needs to go fast enough.  However, the 'nilla knight can be taken in a Ynnari Warhost, meaning it can benefit from Soulbursts.<br /> <br /> The Deathshroud Skathach seems like it could be okay, but it's very rarely going to be able to destroy vehicles outright, and will primarily benefit me in taking down hordes.  Further, since the Ynnari will frequently be up in the enemy's face or Deep Striking down amongst them, the Hellstorm will have limited firing opportunities.<br /> <br /> The Inferno Lance Skathach seems like it has a much better weapon, especially in the ITC format.  However, the inability to benefit from Soulburst (and the requirement to take a <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> just to bring it along) is a negative.<br /> <br /> What do you guys think?  What's the best option?  I'm leaning heavily towards option one or two, but if you have a strong case for three or four I'll happily hear you out.<br /> <br /> <b>Option One:</b> Regular Wraithknight with Heavy Wraithcannons<br /> <br /> <b>Option Two:</b> Skathach Wraithknight with Inferno Lances<br /> <br /> <b>Option Three:</b> Regular Wraithknight with sword and shield<br /> <br /> <b>Option Four:</b> Skathach Wraithknight with Deathshroud Cannons<br /> <br /> <b>Option Five:</b> Confused/unsure/don't know enough to make an informed decision<br /> <br /> <b>Option Six:</b> Other (please elaborate)]]></description>
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				<pubDate><![CDATA[Fri, 10 Mar 2017 07:10:32]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ Magnets.]]></description>
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				<pubDate><![CDATA[Fri, 10 Mar 2017 12:48:35]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ Given your stated choice of having it deal with heavy armour, I think the duel Inferno Lance is probably the best option. Sword and Board would be the other main option I think, so Drasius suggestion of magnets to try the two out would be a good idea I think. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Mar 2017 13:03:05]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ Up until Ynnari were a thing, I'd been using the Inferno Lance WK.  It is much more reliable than the Wraithcannon WK, even without the ITC format.<br /> The Standard WK it fishing for 6s and if the enemy army has no large targets like tanks, <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> or Knights, it is hard to get its points worth and I often end up just throwing it into combat.<br /> The Inferno lance WK, on the other hand can still deal with big targets like <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, tanks, etc, but has the added advantage of being able to kill more that 2 models per turn.<br /> <br /> Another bonus is that it benefits more from the ability to shoot are 2 targets.  Since the Heavy Wraithcannons are only 1 shot, I often found myself shooting both shots at the same target as 1 shot often missed or rolled a 1 on the D.<br /> Having D3+2 melta shots at EACH target makes it much more comfortable to target separate units.<br /> <br /> However, now that the standard WK can Soulburst, you may get more opportunities to shoot, thus making it a decent choice too.  Mu suggestion would be to get the regular kit and make slight modifications to the guns to look like Wraithcannons or Inferno lances.  Then you can use it as either the standard WK in an Reborn Host, or the Inferno lance WK in every other list.  That's what I did:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> My third choice would be the Glaive & Shield, but since the WK's basic <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability is good already, I'd rather have some anti-armour shooting.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Fri, 10 Mar 2017 13:54:17]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Re:Choosing a Wraithknight</title>
				<description><![CDATA[ Do people regularly add the auxillary shooting weapons to their Sword and Board or Glaive and Board Wraithknights? It seems like forgoing shooting on a <span class="glossaryitem" onmouseover='gp(583);'>GC</span> when it is available(even if a little expensive if you take two guns) is missing out on some of the fun <span class="glossaryitem" onmouseover='gp(583);'>GC</span> have.]]></description>
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				<pubDate><![CDATA[Fri, 10 Mar 2017 14:03:32]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Choosing a Wraithknight</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/720274/9244736.page"><b>casvalremdeikun wrote:</b></a><br/>Do people regularly add the auxillary shooting weapons to their Sword and Board or Glaive and Board Wraithknights? It seems like forgoing shooting on a <span class="glossaryitem" onmouseover='gp(583);'>GC</span> when it is available(even if a little expensive if you take two guns) is missing out on some of the fun <span class="glossaryitem" onmouseover='gp(583);'>GC</span> have.</div></blockquote><br /> I've only run the Sword and Shield WK like...twice, I think, but every time I took the shoulder guns.<br /> Having said that, I can see how someone would skip them since:<br /> A) you can't shoot while in combat, which is where he want s to be<br /> B) you'll likely want to run on turn 1 to insure you get to assault turn 2<br /> C) Shuricannons and Scatter lasers are cheaper on other platforms (and were don't discuss Starcannons)<br /> <br /> -<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Mar 2017 15:03:46]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ hard to beat giving the D, but the <span class="glossaryitem" onmouseover='gp(162);'>inv</span> from sword and board is nice ]]></description>
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				<pubDate><![CDATA[Fri, 10 Mar 2017 22:11:25]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85c644998a088ef71342ca7b09f6657b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/720274/9245736.page"><b>G00fySmiley wrote:</b></a><br/>hard to beat giving the D, but the <span class="glossaryitem" onmouseover='gp(162);'>inv</span> from sword and board is nice </div></blockquote><br /> That's another cool feature of the Skathach WK; you can trade 1 gun for a Shield.  So you can have a WK with 1 Inferno Lance and a 5++.  Best of both worlds<br /> <br /> Side note: Is anyone else bummed that the Inferno <i>Lance</i> does not actually have the Lance rule?<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Fri, 10 Mar 2017 22:14:24]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ If you want competitive then I'd recommend an invulnerable save on whoever you pick if possible.  There is so much out there that will ignore your 3+ armor and wound on a 3+/2+ even with your high Toughness that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> alone isn't gonna cut it.<br /> <br /> I recommend Sword+Board personally.  You're gonna wanna be in melee anyway to make use of Stomp and Soulburst, with the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, now let's you charge into a second combat after the first.<br /> <br /> Ideally, you can charge, wipe a unit with the sword, then charge into another unit and stomp them.]]></description>
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				<pubDate><![CDATA[Sat, 11 Mar 2017 14:35:03]]> GMT</pubDate>
				<author><![CDATA[ Audustum]]></author>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ I haven't tried fitting in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> for a skatach yet, but I think I may do so.  Autarch + obsec + skatach is pretty nice, and he can still proc strength from death for your Ynnari units.  The only real question is do you need more anti tank or more anti infantry.  Depends on the rest of your list, but both the inferno lances and death shroud cannons are spectacular.  Like really spectacular.  With <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s clarification on how soul bursts work in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, it's good that the sword and board WK is still viable, but I don't know that it's better than either of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> shooty variants.]]></description>
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				<pubDate><![CDATA[Sat, 11 Mar 2017 15:22:58]]> GMT</pubDate>
				<author><![CDATA[ luke1705]]></author>
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				<title>Choosing a Wraithknight</title>
				<description><![CDATA[ I've taken 2 Inferno lance WKs on a Landing Pad before.  It was brutally effective.  If you are taking a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, I recommend Inferno lances and a Landing Pad.<br /> Plus having a Landing pad is great for Scatterbikes too.<br /> <br /> If you are going Ynnari, take the vanilla WK and make sure he stays close to as many units as possible.  If your opponent can kill a WK, Soulburst 2 units off its death]]></description>
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				<pubDate><![CDATA[Mon, 13 Mar 2017 15:36:02]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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