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		<title><![CDATA[Latest posts for the thread "VIDEO Batrep: Aeldari Harlequins vs Iron Hands"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "VIDEO Batrep: Aeldari Harlequins vs Iron Hands"]]></description>
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				<title>VIDEO Batrep: Aeldari Harlequins vs Iron Hands</title>
				<description><![CDATA[ <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/75BJS4wHO2Q?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Trying out the new Aeldari <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in a Harlequin <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. Looking forward to trying out some of their new formations too. Thanks for checking it out. Cheers.]]></description>
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				<pubDate><![CDATA[Mon, 13 Mar 2017 04:14:12]]> GMT</pubDate>
				<author><![CDATA[ Fr1skED1ngO]]></author>
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				<title>Re:VIDEO Batrep: Aeldari Harlequins vs Iron Hands</title>
				<description><![CDATA[ Great battle report, thank you for posting. I think taking all three characters is too much. You were complaining about how few harlequin models you were playing but if you dropped yvraine you could have had a whole other troupe with caresses in a starweaver. Granted she was in the back the whole game and you didn't get to use her so maybe she is amazing bit I am not sure she is worth her points. The yncarne did a lot of work it was very nice to see him played. <br /> <br /> How do you feel the visarch did? We only saw him in one combat but did you feel he was a needed addition for the killing power of the troupe?<br /> <br /> Finally, considering how frail the harlequins can be do you think obsec from the cad is better than strength from pain from a reborn warhost? Keep the battle reports coming and post pictures of your models when you finish painting.]]></description>
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				<pubDate><![CDATA[Mon, 13 Mar 2017 12:13:57]]> GMT</pubDate>
				<author><![CDATA[ lambsandlions]]></author>
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				<title>VIDEO Batrep: Aeldari Harlequins vs Iron Hands</title>
				<description><![CDATA[ Thanks for checking out the video! I agree, running all three of the new <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> is a large points investment, particularly in a smaller scale game (1500pts).  It was fun trying the Harleys out in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, but it really didn't benefit them this game since they were never contested on an objective. I need to try playing those <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> individually and really taking advantage of their strength from death rules. I'm pretty sure I could have used it twice during that game but misinterpreted the rules. The visarch is pretty cool, but I made the mistake of attaching him to a troupe which takes away his strength from death ability. I'm looking forward to testing them out some more and playing them against some different armies. Unfortunately, I don't think this new codex fixes Harlequins, but it at least gives them some new ways to be played <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 13 Mar 2017 21:08:58]]> GMT</pubDate>
				<author><![CDATA[ Fr1skED1ngO]]></author>
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