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		<title><![CDATA[Latest posts for the thread "Three builds: 400 point White Scars Combat Patrol"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Three builds: 400 point White Scars Combat Patrol"]]></description>
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				<title>Three builds: 400 point White Scars Combat Patrol</title>
				<description><![CDATA[ Hey everyone,<br /> <br /> I've been going back and forth between forces for a little 400-point Combat Patrol tourney. I had been leaning toward Inquisition, but I really want to get my White Scars on the table. Which build looks best for an all-comers series of games with both Kill Points and Objectives? I don't know what I'll face yet, but I suspect Death Guard, <span class="glossaryitem" onmouseover='gp(722);'>GSC</span>, and Wolves will be in the mix.<br /> <br /> <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, the Adepticon rules in a nutshell are as follows: <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> optional, 1-6 Troops, 0-1 of everything else, <span class="glossaryitem" onmouseover='gp(9);'>AV</span> capped at 12, psychic powers capped at 1WC, no named characters, no <span class="glossaryitem" onmouseover='gp(787);'>LoW</span>, no <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. Alternatively, I could bring a codex formation, but I haven't roughed out those lists yet. <br /> <br /> Option 1: 395 points<br /> Bike Command Squad w/ Apothecary, 4x Grav <br /> Scout Squad w/ LSStorm, Assault Cannon, Melta-Bombs<br /> Land Speeder w/ Multi-Melta, Typhoon Launcher<br /> <br /> Option 2: 400 points<br /> Librarian, Bike, Hunter's Eye<br /> Bike Command Squad w/ Apothecary, 4x Grav <br /> Scout Squad w/ LSStorm, Heavy Bolter<br /> <br /> Option 3: 399 points<br /> Librarian, Bike, Hunter's Eye<br /> Bike Squad w/ Sergeant, Biker, 2x Grav Bikers<br /> Scout Squad w/ LSStorm, Heavy Bolter, Melta Bombs<br /> Land Speeder w/ Multi-Melta, Typhoon Launcher<br /> <br /> Option 1 provides a hard-hitting grav biker Command, but no <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to give Ignores Cover, 1 ObSec unit, and some good range and anti-tank from the Typhoon. Option 2 brings in the Librarian (although capped at 1WC powers) for Ignores Cover on all the grav, but gives up the Landspeeder's heavy weapons and longer ranges. Option 3 swaps out the Command for a smaller bike squad-- ObSec Troops thanks to the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> but with less grav to justify the Hunter's Eye-- and leaves room for both the Scouts w/ <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> (second ObSEc unit) and the Typhoon.<br /> <br /> I'm totally open to other builds; I have about 2000 points of White Scars in various stages of completion, so I have options. Thanks for your comments!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Mar 2017 04:50:56]]> GMT</pubDate>
				<author><![CDATA[ MacPhail]]></author>
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