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		<title><![CDATA[Latest posts for the thread "Custodes and SOS"]]></title>
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				<title>Custodes and SOS</title>
				<description><![CDATA[ I have 20 SOS to assemble but unsure how to arm them. all will be in transports. <br /> <br /> thanks in advance! ]]></description>
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				<pubDate><![CDATA[Tue, 28 Mar 2017 13:40:34]]> GMT</pubDate>
				<author><![CDATA[ gainsay]]></author>
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				<title>Custodes and SOS</title>
				<description><![CDATA[ Buy their codex, then decide which option you want to use.]]></description>
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				<pubDate><![CDATA[Tue, 28 Mar 2017 14:25:21]]> GMT</pubDate>
				<author><![CDATA[ Cephalobeard]]></author>
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				<title>Custodes and SOS</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6591095adb59e9ce255ecac61898b52b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/721877/9276947.page"><b>Cephalobeard wrote:</b></a><br/>Buy their codex, then decide which option you want to use.</div></blockquote><br /> <br /> I have the codex... Im unsure which options are better with mounted SOS. Thanks]]></description>
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				<pubDate><![CDATA[Tue, 28 Mar 2017 14:55:06]]> GMT</pubDate>
				<author><![CDATA[ gainsay]]></author>
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				<title>Re:Custodes and SOS</title>
				<description><![CDATA[ Flamers are fun, but you have to get close to use them. Their blades are VERY nice, but the rhino is not an assault vehicle so you have to do some planning on how to get them to the combat/charge.<br /> <br /> Bolters to me are a waste unless you plan to stick them in cover to just give their anti caster bubble to an area. (Just my two cents)]]></description>
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				<pubDate><![CDATA[Tue, 28 Mar 2017 19:44:08]]> GMT</pubDate>
				<author><![CDATA[ heracyangel]]></author>
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				<title>Re:Custodes and SOS</title>
				<description><![CDATA[ I've read a lot of people saying flamers are best if you're going to run them in Rhinos, they'll get close in relative safety, and they'll just have to disembark to fry some psykers.]]></description>
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				<pubDate><![CDATA[Tue, 28 Mar 2017 20:05:24]]> GMT</pubDate>
				<author><![CDATA[ Aaranis]]></author>
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				<title>Custodes and SOS</title>
				<description><![CDATA[ Flamers are great defensive weapons as well. All the choices are meh but flamers are best the beat choice.]]></description>
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				<pubDate><![CDATA[Tue, 28 Mar 2017 23:57:38]]> GMT</pubDate>
				<author><![CDATA[ buddha]]></author>
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				<title>Re:Custodes and SOS</title>
				<description><![CDATA[ Something to consider is if you are taking SOS as a supplement to a larger force or on their own.  On their own it's important to be able to do damage like any other army, but as an allied detachment prioritizing their survival may be more important; allowing their psychic denial to work for longer while the rest of your army kills your opponent.  Defensively I think the swords are nice for a unit camping on an objective, at-initiative AP2 with their number of attacks will enable you to menace any obsec units that try to usurp you.  Flamers will do well against hordes, but those are rare while <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> are commonplace.  Bolters are the worst choice, but flamers or swords are both good options.]]></description>
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				<pubDate><![CDATA[Wed, 29 Mar 2017 18:19:29]]> GMT</pubDate>
				<author><![CDATA[ greyknight12]]></author>
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				<title>Custodes and SOS</title>
				<description><![CDATA[ I like the swords now that they've gotten a cost decrease. The instance where the sisters would want to exit their rhino with the new detachment is pretty high, I can see popping them out onto an objective or behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> just to boost up the number of units you have on the board to increase Psychic abomination's range. <br /> <br /> At that point, the sisters are a little glass cannon bomb that's not the easiest thing in the world to remove with 3+ armor, as opposed to 5 piddly little bolters. If the flamers are a melee deterrent, the swords are an even BETTER melee deterrent..for a significant points decrease.<br /> <br /> Plus, let's be real. They look amazing, and you need an excuse to build them with swords, not a reason.]]></description>
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				<pubDate><![CDATA[Wed, 29 Mar 2017 18:23:06]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Custodes and SOS</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/721877/9279541.page"><b>the_scotsman wrote:</b></a><br/>I like the swords now that they've gotten a cost decrease. The instance where the sisters would want to exit their rhino with the new detachment is pretty high, I can see popping them out onto an objective or behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> just to boost up the number of units you have on the board to increase Psychic abomination's range. <br /> <br /> At that point, the sisters are a little glass cannon bomb that's not the easiest thing in the world to remove with 3+ armor, as opposed to 5 piddly little bolters. If the flamers are a melee deterrent, the swords are an even BETTER melee deterrent..for a significant points decrease.<br /> <br /> Plus, let's be real. They look amazing, and you need an excuse to build them with swords, not a reason.</div></blockquote><br /> <br /> Amen to that, I'll build ten of them with Greatswords to complement my AdMech, that'll do nicely as a small <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. Still wondering about two 5 squads or one 10 squad.]]></description>
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				<pubDate><![CDATA[Wed, 29 Mar 2017 18:28:01]]> GMT</pubDate>
				<author><![CDATA[ Aaranis]]></author>
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				<title>Custodes and SOS</title>
				<description><![CDATA[ for 20... I would probably do 5 bolter, 10 flamer, 5 sword. the sword ones I would buy a rhino but only as a null zone rhino. footslog them with something durable <span class="glossaryitem" onmouseover='gp(56);'>hq</span> wise and melee deadly (or in a land raider with footslogging captain smashfetdcher, bonus if iron hands with gorgon chain. bolter ones give backfield psychic denial amd their rhino is also mobile psychic denial that they have to waste points shooting. pop smoke behind cover turn 1 ]]></description>
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				<pubDate><![CDATA[Wed, 29 Mar 2017 18:31:12]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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