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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ One <span class="glossaryitem" onmouseover='gp(3);'>40k</span> problem is Mass S6 and S7. Vehicles are glanced down really quickly.<br /> <br /> We dont want to give to strong of a universal save b.c it would make weaker vehicles to strong and stronger vehicles unkillable, it is hard to balanced.<br /> <br /> <u><b>Rule</b></u><br /> All "Glances" have a 4+ chance to not take a Hull Point<br /> <br /> This would give S6 a small hit, give S7-10 better results and Wouldnt buff cheap vehicles to much at all.<br /> <br /> <br /> Just an Idea, what do you think?]]></description>
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				<pubDate><![CDATA[Thu, 30 Mar 2017 07:15:46]]> GMT</pubDate>
				<author><![CDATA[ Amishprn86]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ It barely does anything. The scourge of glances on vehicles is all hyperbole. Look at how the damage is reduced<br /> <br /> Glance on 6+ = 50% damage reduction<br /> Glance on 5+ = 25% damage ruedction<br /> Glance on 4+ + 16.6% damage reduction<br /> <br /> Its only noticeable for guns that could only glance on 6s but since most vehicles are AV11 front or side the S6/7 guns are glancing on 5s or 4s so the damage reduction is very minimal and is generally worse then if you had just given vehicles +1HP.<br /> <br /> Just remove glancing if this is the route you want to take.]]></description>
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				<pubDate><![CDATA[Thu, 30 Mar 2017 07:42:25]]> GMT</pubDate>
				<author><![CDATA[ CrownAxe]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27e314f04a93b3f7d766f9c01cb2e82d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9280508.page"><b>CrownAxe wrote:</b></a><br/>It barely does anything. The scourge of glances on vehicles is all hyperbole. Look at how the damage is reduced<br /> <br /> Glance on 6+ = 50% damage reduction<br /> Glance on 5+ = 25% damage ruedction<br /> Glance on 4+ + 16.6% damage reduction<br /> <br /> Its only noticeable for guns that could only glance on 6s but since most vehicles are AV11 front or side the S6/7 guns are glancing on 5s or 4s so the damage reduction is very minimal and is generally worse then if you had just given vehicles +1HP.<br /> <br /> Just remove glancing if this is the route you want to take.</div></blockquote><br /> <br /> You remove glancing then vehicles become really strong again like in 5th, and everyone would just take weapons to make sure they die with 1 shot instead of a healthy balance.]]></description>
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				<pubDate><![CDATA[Thu, 30 Mar 2017 07:57:41]]> GMT</pubDate>
				<author><![CDATA[ Amishprn86]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2e5a2eb3c376443e258e519656a5c29d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9280518.page"><b>Amishprn86 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27e314f04a93b3f7d766f9c01cb2e82d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9280508.page"><b>CrownAxe wrote:</b></a><br/>It barely does anything. The scourge of glances on vehicles is all hyperbole. Look at how the damage is reduced<br /> <br /> Glance on 6+ = 50% damage reduction<br /> Glance on 5+ = 25% damage ruedction<br /> Glance on 4+ + 16.6% damage reduction<br /> <br /> Its only noticeable for guns that could only glance on 6s but since most vehicles are AV11 front or side the S6/7 guns are glancing on 5s or 4s so the damage reduction is very minimal and is generally worse then if you had just given vehicles +1HP.<br /> <br /> Just remove glancing if this is the route you want to take.</div></blockquote><br /> <br /> You remove glancing then vehicles become really strong again like in 5th, and everyone would just take weapons to make sure they die with 1 shot instead of a healthy balance.</div></blockquote><br /> You clearly don't understand why vehicles were problem in 5ed because the problem was that transports effectively didn't care about any result that wasn't Immobilized, Wrecked, or Explode so were basically immune to damage that wasn't an ap1-2 penetrating hit. Thus roughly ignoring more then 50% of potential damage. Remove glancings would only average to about 33% damage reduction.<br /> <br /> Vehicles right now are terrible. The only vehicles you see right now are the ones you get for free or are SHWs which are ignoreing most the the negatives that vehicles have (daamage table and lack of save)]]></description>
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				<pubDate><![CDATA[Thu, 30 Mar 2017 08:03:33]]> GMT</pubDate>
				<author><![CDATA[ CrownAxe]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2e5a2eb3c376443e258e519656a5c29d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9280470.page"><b>Amishprn86 wrote:</b></a><br/><br /> One <span class="glossaryitem" onmouseover='gp(3);'>40k</span> problem is Mass S6 and S7. <br /> </div></blockquote><br /> <br /> If the problem is a huge amount of S6-7 shots just reduce those numbers by increasing the cost of the units that spam mid strenght shots. <br /> <br /> The glancing mechanic is ok <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, what is not ok is the presence of units that can spam too many shots because their cost is not appropriate and you can field too many of them. The main problem with the 7th edition is in fact that this is a shooty oriented edition. Some nasty gimmicks and formations came out later but since 7th edition was released warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> turned into a game that is basically oriented into spamming <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> or mid strenght shots. That's the issue, I don't think making vehicles more resilient can solve anything. <br /> <br /> Just make scatter bikes fast attack units with S5 assault 3 like orks bikers, make grav completely ineffective against vehicles like poisoned shots, and fix all the other units that contribute to the problem.]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 11:07:10]]> GMT</pubDate>
				<author><![CDATA[ Blackie]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ An easier fix for Glances to not always cause lost <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> would be to roll on the damage table instead.<br /> Maybe change the damage table to something like this:<br /> <br /> 1 - no damage caused (other than a lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span> if it was a Penetrating hit)<br /> 2-3 Shaken<br /> 4 Stunned<br /> 5 Weapon Destroyed (also loses 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>)<br /> 6 Immobilized (also loses 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>)<br /> 7 Explodes (Glances count this result as only losing 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> instead)<br /> <br /> This way, a Pen always causes an <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and a roll on the table (possibly resulting in another lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span>), while Glances only do <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> if a 5-7 is rolled<br /> Return AP1 to being the only <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to add +1 (so AP2 no longer adds any bonus) and now it will be harder to strip <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> and players are much more encouraged to take higher strength weapons to get Pens<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 12:40:16]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9282706.page"><b>Galef wrote:</b></a><br/>An easier fix for Glances to not always cause lost <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> would be to roll on the damage table instead.<br /> Maybe change the damage table to something like this:<br /> <br /> 1 - no damage caused (other than a lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span> if it was a Penetrating hit)<br /> 2-3 Shaken<br /> 4 Stunned<br /> 5 Weapon Destroyed (also loses 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>)<br /> 6 Immobilized (also loses 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>)<br /> 7 Explodes (Glances count this result as only losing 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> instead)<br /> <br /> This way, a Pen always causes an <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and a roll on the table (possibly resulting in another lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span>), while Glances only do <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> if a 5-7 is rolled<br /> Return AP1 to being the only <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to add +1 (so AP2 no longer adds any bonus) and now it will be harder to strip <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> and players are much more encouraged to take higher strength weapons to get Pens<br /> <br /> -</div></blockquote><br /> <br /> So on a glance.. my leman russ would have a 50% chance of not only losing a hull point, but some other disastrous effect, and if they don't lose a hull point, they'll probably be snap firing and/or not moving next turn. No thanks? I'd rather just take the 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> loss from a glance than deal with any of the nonsense from the table.<br /> <br /> Here's a better idea, to perhaps differentiate between heavy tanks and transports, and keep transports from getting out of hand again. Add an additional piece to the already existing "heavy" vehicle rule that states that glancing hits are flat out ignored, due to these vehicles' thick layers of armor. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 13:14:03]]> GMT</pubDate>
				<author><![CDATA[ chrispy1991]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d82d6fd1e0eec9942cb9bf6851cc9f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9282754.page"><b>chrispy1991 wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9282706.page"><b>Galef wrote:</b></a><br/>An easier fix for Glances to not always cause lost <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> would be to roll on the damage table instead.<br /> Maybe change the damage table to something like this:<br /> <br /> 1 - no damage caused (other than a lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span> if it was a Penetrating hit)<br /> 2-3 Shaken<br /> 4 Stunned<br /> 5 Weapon Destroyed (also loses 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>)<br /> 6 Immobilized (also loses 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>)<br /> 7 Explodes (Glances count this result as only losing 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> instead)<br /> <br /> This way, a Pen always causes an <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and a roll on the table (possibly resulting in another lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span>), while Glances only do <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> if a 5-7 is rolled<br /> Return AP1 to being the only <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to add +1 (so AP2 no longer adds any bonus) and now it will be harder to strip <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> and players are much more encouraged to take higher strength weapons to get Pens<br /> <br /> -</div></blockquote>
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</div><br /> <br /> So on a glance.. my leman russ would have a 50% chance of not only losing a hull point, but some other disastrous effect, and if they don't lose a hull point, they'll probably be snap firing and/or not moving next turn. No thanks? I'd rather just take the 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> loss from a glance than deal with any of the nonsense from the table.<br /> <br /> Here's a better idea, to perhaps differentiate between heavy tanks and transports, and keep transports from getting out of hand again. Add an additional piece to the already existing "heavy" vehicle rule that states that glancing hits are flat out ignored, due to these vehicles' thick layers of armor. </div></blockquote><br /> Actually it would be a 33% chance to take an <span class="glossaryitem" onmouseover='gp(661);'>HP</span> unless the weapon is AP1, with a 16% chance that NOTHING HAPPENS <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL.<br /> And last I checked, most AP1 weapon are taken in an amount that just kills that tank anyway (i.e. units with multiple Meltas), so bumping it to a 50% is negligible.<br /> <br /> And if Snap-fires are <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifiers in 8th (so blasts will still work, just with a higher Scatter) I think the Leman Russ will be fine.<br /> Besides, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> tanks can only be glanced to death by Necrons anyway.  No other army can strip AV13 with glances en mass.<br /> <br /> My biggest issue with Glances is that they should not strip <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> at all.  It would be better if the first Glance per phase was ignored the second cause Shaken and the third caused Stunned, however that would make Necrons horrible against tank heavy armies (which is very contrary to their fluff)<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 13:24:50]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ ^ As Chrispy said that would be a bit too easy to prevent proper firing<br /> Maybe this instead, Glance or Pen rolls on damage table, Pens cause 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> damage, Glances don't<br /> 1 - no damage caused (other than a lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span> if it was a Penetrating hit)<br /> 2-3 Gun crew shaken - ONE weapon can only fire snap shots next turn<br /> 4 Stunned (As now)<br /> 5 Weapon Destroyed <br /> 6 Track/Engine damage- Vehicle cut's all speeds by 1/3 (3 results of this would immobilize, any after that would be critical hit instead)<br /> 7 Critical hit - 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> damage.<br /> 8+ Catastrophic hit, D3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> Damage<br /> <br /> Then any Vehicle that is reduced to 0 <span class="glossaryitem" onmouseover='gp(661);'>Hp</span> may explode<br /> roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>:<br /> 1-2 Vehicle is simply wrecked (flyers crash and burn)<br /> 3-4 Minor explosion -Scatter Large blast at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> - (Passengers suffer <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 hits too. Open topped vehicle passengers can avoid the hit if they pass an I test)<br /> 5-6 Major explosion- as above but stronger <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4/5 ?)]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 13:29:08]]> GMT</pubDate>
				<author><![CDATA[ Jbz`]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2e5a2eb3c376443e258e519656a5c29d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9280470.page"><b>Amishprn86 wrote:</b></a><br/>One <span class="glossaryitem" onmouseover='gp(3);'>40k</span> problem is Mass S6 and S7. Vehicles are glanced down really quickly.<br /> <br /> We dont want to give to strong of a universal save b.c it would make weaker vehicles to strong and stronger vehicles unkillable, it is hard to balanced.<br /> <br /> <u><b>Rule</b></u><br /> All "Glances" have a 4+ chance to not take a Hull Point<br /> <br /> This would give S6 a small hit, give S7-10 better results and Wouldnt buff cheap vehicles to much at all.<br /> <br /> <br /> Just an Idea, what do you think?</div></blockquote><br /> <br /> I think that's a perfectly fine idea. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b0ccb7f13e64f91aa51c41beb02ca643.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9282607.page"><b>Blackie wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2e5a2eb3c376443e258e519656a5c29d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9280470.page"><b>Amishprn86 wrote:</b></a><br/><br /> One <span class="glossaryitem" onmouseover='gp(3);'>40k</span> problem is Mass S6 and S7. <br /> </div></blockquote><br /> <br /> If the problem is a huge amount of S6-7 shots just reduce those numbers by increasing the cost of the units that spam mid strenght shots. <br /> <br /> The glancing mechanic is ok <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, what is not ok is the presence of units that can spam too many shots because their cost is not appropriate and you can field too many of them. The main problem with the 7th edition is in fact that this is a shooty oriented edition. Some nasty gimmicks and formations came out later but since 7th edition was released warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> turned into a game that is basically oriented into spamming <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> or mid strenght shots. That's the issue, I don't think making vehicles more resilient can solve anything. <br /> <br /> Just make scatter bikes fast attack units with S5 assault 3 like orks bikers, make grav completely ineffective against vehicles like poisoned shots, and fix all the other units that contribute to the problem.</div></blockquote><br /> <br /> Autocannons would still be too good. There's too many weapons and units to fix. Fix glances instead. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9282777.page"><b>Galef wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d82d6fd1e0eec9942cb9bf6851cc9f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9282754.page"><b>chrispy1991 wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722001/9282706.page"><b>Galef wrote:</b></a><br/>An easier fix for Glances to not always cause lost <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> would be to roll on the damage table instead.<br /> Maybe change the damage table to something like this:<br /> <br /> 1 - no damage caused (other than a lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span> if it was a Penetrating hit)<br /> 2-3 Shaken<br /> 4 Stunned<br /> 5 Weapon Destroyed (also loses 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>)<br /> 6 Immobilized (also loses 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>)<br /> 7 Explodes (Glances count this result as only losing 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> instead)<br /> <br /> This way, a Pen always causes an <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and a roll on the table (possibly resulting in another lost <span class="glossaryitem" onmouseover='gp(661);'>HP</span>), while Glances only do <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> if a 5-7 is rolled<br /> Return AP1 to being the only <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to add +1 (so AP2 no longer adds any bonus) and now it will be harder to strip <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> and players are much more encouraged to take higher strength weapons to get Pens<br /> <br /> -</div></blockquote>
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</div><br /> <br /> So on a glance.. my leman russ would have a 50% chance of not only losing a hull point, but some other disastrous effect, and if they don't lose a hull point, they'll probably be snap firing and/or not moving next turn. No thanks? I'd rather just take the 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> loss from a glance than deal with any of the nonsense from the table.<br /> <br /> Here's a better idea, to perhaps differentiate between heavy tanks and transports, and keep transports from getting out of hand again. Add an additional piece to the already existing "heavy" vehicle rule that states that glancing hits are flat out ignored, due to these vehicles' thick layers of armor. </div></blockquote><br /> Actually it would be a 33% chance to take an <span class="glossaryitem" onmouseover='gp(661);'>HP</span> unless the weapon is AP1, with a 16% chance that NOTHING HAPPENS <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL.<br /> And last I checked, most AP1 weapon are taken in an amount that just kills that tank anyway (i.e. units with multiple Meltas), so bumping it to a 50% is negligible.<br /> <br /> And if Snap-fires are <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifiers in 8th (so blasts will still work, just with a higher Scatter) I think the Leman Russ will be fine.<br /> Besides, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> tanks can only be glanced to death by Necrons anyway.  No other army can strip AV13 with glances en mass.<br /> <br /> My biggest issue with Glances is that they should not strip <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> at all.  It would be better if the first Glance per phase was ignored the second cause Shaken and the third caused Stunned, however that would make Necrons horrible against tank heavy armies (which is very contrary to their fluff)<br /> <br /> -</div></blockquote><br /> <br /> Strippings <span class="glossaryitem" onmouseover='gp(661);'>hps</span> is fine. They do it TOO quickly. There's no point in bringing melta quite frequently. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 15:22:44]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ There are some good ideas here, but are the damage results never an issue for you guys to remember?]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 15:27:45]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ No, I have table memorized at this point. My rhinos are always getting penned <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> The key point is that <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 and worse and NEVER explode you. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 15:34:55]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Vehicle Glance/Pin easy fix</title>
				<description><![CDATA[ Do you think that it would be too much if there were damage charts for each vehicle "type"? By "type" I mean all Land Raiders have their own damage chart, Rhinos/Razorbacks have their own, Predator variants have their own, Leman Russ varians have their etc.]]></description>
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				<pubDate><![CDATA[Fri, 31 Mar 2017 16:16:13]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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