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		<title><![CDATA[Latest posts for the thread "Necromunda/SWA Loadout Question - Tau"]]></title>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ Hey! I've been looking through the Tau rules and it mentions Pulse Rifles under basic weaponry however there is no option or points to actually take them, and nothing has a PR in their wargear! Seems like a misprint/oversight to have something in the book that no unit has and no unit can buy. Or do you think they're interchangeable with the Pulse Carbines similar to the Tau books. Thanks!]]></description>
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				<pubDate><![CDATA[Sat, 1 Apr 2017 17:01:42]]> GMT</pubDate>
				<author><![CDATA[ Cmmd.Ackbar]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ The Cadre Fireblade special operative comes equipped with the Pulse Rifle, which is why its rules are included.]]></description>
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				<pubDate><![CDATA[Sat, 1 Apr 2017 17:51:58]]> GMT</pubDate>
				<author><![CDATA[ Pythius Primus]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ Thanks! I had not seen that on there. It's too bad the rifles look way cooler than the combines for regular troops]]></description>
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				<pubDate><![CDATA[Sat, 1 Apr 2017 20:01:58]]> GMT</pubDate>
				<author><![CDATA[ Cmmd.Ackbar]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ My question would be, what is exactly a drone?<br /> Is it defined in the main rulebook, that seems unlikely.<br /> I'm assuming they can't gain advances just because their not on the skill table.]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 03:01:30]]> GMT</pubDate>
				<author><![CDATA[ Dravis]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ Surprising. Why (and how) are Tau on Armageddon or Necromunda?  ]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 03:18:05]]> GMT</pubDate>
				<author><![CDATA[ chalkobob]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ They're not?<br /> Only kill teams mentioned in regards to Armaggedon in the rulebook will be I.G, Ork and Space Marines.<br /> The other kill teams are just bonus for your own made up settings.<br /> Eldar, Harlies and Tyranids duking it out in the ruins of a craftworld? Tau facing of against Genestealer infestation, etc]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 03:35:19]]> GMT</pubDate>
				<author><![CDATA[ Dravis]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b12a9dbe023be2188ef0ae52b69ea59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285336.page"><b>Dravis wrote:</b></a><br/>They're not?<br /> Only kill teams mentioned in regards to Armaggedon in the rulebook will be I.G, Ork and Space Marines.</div></blockquote><br /> <br /> And the Sisters of Battle. But feth them.]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 04:03:02]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b12a9dbe023be2188ef0ae52b69ea59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285310.page"><b>Dravis wrote:</b></a><br/>My question would be, what is exactly a drone?<br /> Is it defined in the main rulebook, that seems unlikely.<br /> I'm assuming they can't gain advances just because their not on the skill table.</div></blockquote><br /> Think they are Special Operatives.  SO's are available for some scenarios.  Or, for one fight for one "Promethium cache."]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 04:06:07]]> GMT</pubDate>
				<author><![CDATA[ Gobbla]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ For those who are unaware - <span class="glossaryitem" onmouseover='gp(50);'>GW</span> released a PDF with 6 extra factions for Necromunda/SWA. Here it is:<br /> <br /> <a href="https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf" target="_blank" rel="nofollow">https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf</a>]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 04:20:26]]> GMT</pubDate>
				<author><![CDATA[ Cmmd.Ackbar]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/97ef7f4a6f519343cfcc3c26a3639178.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285355.page"><b>Gobbla wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b12a9dbe023be2188ef0ae52b69ea59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285310.page"><b>Dravis wrote:</b></a><br/>My question would be, what is exactly a drone?<br /> Is it defined in the main rulebook, that seems unlikely.<br /> I'm assuming they can't gain advances just because their not on the skill table.</div></blockquote><br /> Think they are Special Operatives.  SO's are available for some scenarios.  Or, for one fight for one "Promethium cache."</div></blockquote><br /> <br /> They don't seem to be, they're listed as part of the kill team composition and have a points value.<br /> Also they mention anti-grav in the description of drone carapace but no rules.<br /> I'd probably house rule them as part of you're team but can't gain XP and have the same movement rules as the Hover Drone.]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 04:52:51]]> GMT</pubDate>
				<author><![CDATA[ Dravis]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b12a9dbe023be2188ef0ae52b69ea59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285390.page"><b>Dravis wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/97ef7f4a6f519343cfcc3c26a3639178.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285355.page"><b>Gobbla wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b12a9dbe023be2188ef0ae52b69ea59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285310.page"><b>Dravis wrote:</b></a><br/>My question would be, what is exactly a drone?<br /> Is it defined in the main rulebook, that seems unlikely.<br /> I'm assuming they can't gain advances just because their not on the skill table.</div></blockquote><br /> Think they are Special Operatives.  SO's are available for some scenarios.  Or, for one fight for one "Promethium cache."</div></blockquote><br /> <br /> They don't seem to be, they're listed as part of the kill team composition and have a points value.<br /> Also they mention anti-grav in the description of drone carapace but no rules.<br /> I'd probably house rule them as part of you're team but can't gain XP and have the same movement rules as the Hover Drone.</div></blockquote><br /> <br /> I had the exact same question as well and I'd say you are right! I would use the Hover Drone rules from the Ethereal's drone as the rules for movement etc. for the normal drones. They didn't really clarify drone rules very well in this pdf, but it's a neat document nonetheless!]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 17:37:12]]> GMT</pubDate>
				<author><![CDATA[ Cmmd.Ackbar]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2cc33f7a5fd7502ed134347a88a03a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285354.page"><b>Fafnir wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b12a9dbe023be2188ef0ae52b69ea59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285336.page"><b>Dravis wrote:</b></a><br/>They're not?<br /> Only kill teams mentioned in regards to Armaggedon in the rulebook will be I.G, Ork and Space Marines.</div></blockquote><br /> <br /> And the Sisters of Battle. But feth them.</div></blockquote><br /> <br /> Don't see daemon players complaining this much despite not being included either.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 18:28:01]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5e88f0764335a063ef93db0f72942da4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9286108.page"><b>ZebioLizard2 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2cc33f7a5fd7502ed134347a88a03a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285354.page"><b>Fafnir wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b12a9dbe023be2188ef0ae52b69ea59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9285336.page"><b>Dravis wrote:</b></a><br/>They're not?<br /> Only kill teams mentioned in regards to Armaggedon in the rulebook will be I.G, Ork and Space Marines.</div></blockquote><br /> <br /> And the Sisters of Battle. But feth them.</div></blockquote><br /> <br /> Don't see daemon players complaining this much despite not being included either.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> That's probably because daemons would get curb stomped because they don't have any decent ranged units]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 18:32:01]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ The wych cults are pretty melee focused, and I expect them to do ok. I'd like to think the real reason is daemons aren't really suitable for the fluff of a team of elite operatives, growing in experience because daemons aren't really continuous like that, with some notable exceptions they are more like waves on an ocean rather than ships on a sea. Plus you have to have reasons why they are continuously in the material plane. Sisters being missing is regrettable, because I think they would be a fun faction and plastic sisters would be a big seller.]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 22:09:09]]> GMT</pubDate>
				<author><![CDATA[ Grimgold]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a4a3fe5846e8e6de3573eda780ece33.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/722230/9286364.page"><b>Grimgold wrote:</b></a><br/>The wych cults are pretty melee focused, and I expect them to do ok. I'd like to think the real reason is daemons aren't really suitable for the fluff of a team of elite operatives, growing in experience because daemons aren't really continuous like that, with some notable exceptions they are more like waves on an ocean rather than ships on a sea. Plus you have to have reasons why they are continuously in the material plane. Sisters being missing is regrettable, because I think they would be a fun faction and plastic sisters would be a big seller.</div></blockquote><br /> <br /> I think the only way Daemons would work is if they could deepstrike into battle turn one. That way they would be close to start! ]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 22:30:38]]> GMT</pubDate>
				<author><![CDATA[ Cmmd.Ackbar]]></author>
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				<title>Re:Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ I'm using Sisters of Battle in a mini campaign the local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is running next week. I've agreed to use the Space marine rules and head cannoned that they have stripped down power armour for deep recon into the hive.<br /> <br /> It's a shame they're not included as a faction but it's not the end of the world. You could always agree points costs if you wanted the 3+ save.]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 22:56:17]]> GMT</pubDate>
				<author><![CDATA[ Pr3Mu5]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ For the moment quick and dirty count-as for the sisters would be Chaos, choose <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and count 5++ save as shield of faith.<br /> Marines= sisters, cultists = militia/repentia, choose flamers and meltaguns for your specialists. Use the special boltgun ammo as holy rounds.<br /> Raptor count as seraphim, spawn as penitent engine etc.<br /> Not Ideal, but you can at least play with your faction.<br /> <br /> I was thinking you could do something similar with the Inquisition, Using guard rules. Commissar as your Inquisitor, the sergeant as his pupil. I.G w/ Carapace and shotgun = Arbites, count the specialists as gun servitors.]]></description>
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				<pubDate><![CDATA[Mon, 3 Apr 2017 02:47:12]]> GMT</pubDate>
				<author><![CDATA[ Dravis]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ Using Chaos rules to represent the most Holy of the God Emperors warriors is heretical.<br /> <br /> Please report to your nearest convent for burning.<br /> <br /> Thank you.]]></description>
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				<pubDate><![CDATA[Wed, 5 Apr 2017 11:59:41]]> GMT</pubDate>
				<author><![CDATA[ Pr3Mu5]]></author>
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				<title>Necromunda/SWA Loadout Question - Tau</title>
				<description><![CDATA[ Those rules would totally fit for my sisters. But mostly because they are more renegades than sisters.]]></description>
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				<pubDate><![CDATA[Sat, 8 Apr 2017 04:45:06]]> GMT</pubDate>
				<author><![CDATA[ mmzero252]]></author>
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