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		<title><![CDATA[Latest posts for the thread "Kill team story?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Kill team story?"]]></description>
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				<title>Kill team story?</title>
				<description><![CDATA[ Hey all, need some creative help. I'm looking to set up a Kill team narrative campaign and I'm having a hard time getting my brain rolling creatively to come up with the narrative. So I'm hoping I can get some suggestions or ideas or thoughts or bits of thoughts or whatever to help clear the log jam some. Right now the campaign includes 6 players (5 regular players plus me, but I'm the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> so... counts as needed I guess) with the following armies that being used:<br /> Dark Angles<br /> Orks and Orks<br /> Space Wolves<br /> Space marines<br /> <br /> And then I have Chaos or Space Marines that I can use to fill in the campaign as needed. <br /> <br /> So.... ideas? <br /> <br /> My brain is kind of stuck in the mind-set of Dawn of War: Winter Assault story wise (Which was a great game no argument there) but that was a fairly straight forward and simple story and when you get down to it was designed to be a single player experience. So I'm thinking a "Grab the Mulligan device" isn't going to fit the bill for the 5 players. Appreciate any ideas or suggestions you can give.]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 17:55:28]]> GMT</pubDate>
				<author><![CDATA[ Maverike_prime]]></author>
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				<title>Kill team story?</title>
				<description><![CDATA[ You have 3 sets of marines and Orks. <br /> <br /> Gazghkull Thraka has come to recruit the Arch-Arsonist himself. This cannot be allowed.<br /> <br /> A massive wargroup was sent, consisting of companies from no less than a dozen different chapters. Unfortunately, Gazghkull's tactical genius eliminated the vast majority by blowing up a gigantic Promethium cache in their landing zone immediately as they took it.<br /> <br /> The resulting explosion destroyed a seventy mile square area, but even that couldn't kill -every- Marine.<br /> <br /> Those that are left are outnumbered, but this -is- the Arch-Arsonist's planet. There are plenty of Promethium cache's left to do the exact same thing back.<br /> <br /> If you're an Ork, looting Prometheum caches before the Great Waaagh! that is coming will give you enough blowy-upy stuff ta REALLY give dose 'umies a good kickin'! HAW HAW HAW!]]></description>
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				<pubDate><![CDATA[Sun, 2 Apr 2017 18:38:21]]> GMT</pubDate>
				<author><![CDATA[ Ghorros]]></author>
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				<title>Kill team story?</title>
				<description><![CDATA[ Just to give general ideas of where you can go, MiniWarGaming has done a two campaigns from a Deathwatch perspective. The use a lot of custom rules, and have a major branching story of mystery and plot twists, but it is a great watch and could give some inspiration there.<br /> <br /> Here are their videos:<br /> <a href="https://www.miniwargaming.com/show/augustines-station" target="_blank" rel="nofollow">https://www.miniwargaming.com/show/augustines-station</a><br /> <br /> <a href="https://www.miniwargaming.com/show/space-hulk-deathwatch-narrative-campaign" target="_blank" rel="nofollow">https://www.miniwargaming.com/show/space-hulk-deathwatch-narrative-campaign</a><br /> <br /> The Space Hulk one is a sequel to Augustine's Station.<br /> <br /> The question I have: are the Marines on the same side? With the Dark Angels, (and with Chaos waiting in the wing) you could do some shenanigans with the Fallen that sends a simple mission to wipe out Orks on a planet spiraling out of control as the would be Heroes are at each other's throats. This is also a great opportunity to use the rivalry of the Dark Angels and Space Wolves to your advantage.]]></description>
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				<pubDate><![CDATA[Tue, 4 Apr 2017 18:13:14]]> GMT</pubDate>
				<author><![CDATA[ flamingwalnut]]></author>
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