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		<title><![CDATA[Latest posts for the thread "MalusCalibur's Wargaming Escapades"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "MalusCalibur's Wargaming Escapades"]]></description>
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				<title>MalusCalibur's Wargaming Escapades</title>
				<description><![CDATA[ Greetings, all! I've been out of the modelling/painting gig for a long time, thanks in part to X-Wing, but recently I've been drawn back to fantasy armies and decided I wanted to get my Daemon army finished for Kings of War, my fantasy game of choice. A big part of the appeal was that I knew I already had a load of models from the last time I worked on this army (in 2012) finished, so would save a lot of time on the core troops.<br /> <br /> Then I looked at the models.<br /> <br /> As much as I tried to resist, I could not help but pick out all the flaws in my older painting that I knew I could improve upon now (five years is a long time to develop my skills!), as well as quite a lot of mould lines I'd missed, and so I decided to repaint them. Again.<br /> <br /> Here's the comparison - the new Bloodletter is on the left, the old one on the right:<br /> <br /> <a href="http://smg.photobucket.com/user/MalusCalibur/media/New%20Bloodletter%20Skin%201.png.html" target="_new" rel="nofollow"><img src="http://img.photobucket.com/albums/v202/MalusCalibur/New%20Bloodletter%20Skin%201.png" border="0" /></a><br /> <a href="http://smg.photobucket.com/user/MalusCalibur/media/New%20Bloodletter%20Skin%202.png.html" target="_new" rel="nofollow"><img src="http://img.photobucket.com/albums/v202/MalusCalibur/New%20Bloodletter%20Skin%202.png" border="0" /></a><br /> <br /> I've only got as far as the skin on the new one, but the difference is quite staggering - as nice as the colour of the old skin was, it lacked crucial shading to give it definition, and so looks <i>very</i> flat. Fundamentally, though, the new skin (and a lot of the other areas) will be the same colour scheme as before, just (hopefully) much better executed.<br /> <br /> I've already got working on the rest of the front rank of the Bloodletter unit:<br /> <br /> <a href="http://smg.photobucket.com/user/MalusCalibur/media/Bloodletters%20Rank1%20WiP1.png.html" target="_new" rel="nofollow"><img src="http://img.photobucket.com/albums/v202/MalusCalibur/Bloodletters%20Rank1%20WiP1.png" border="0" /></a><br /> <br /> I'm using the 'Forces of the Abyss' army list, and so there isn't a direct counterpart unit for the Bloodletter - however, <span class="glossaryitem" onmouseover='gp(667);'>KoW</span>'s freedom of basing (provided the overall footprint is right) means I can get away with a unit of 12, representing 20 Abyssal Guard: the frontage is the same (4x 25mm = 5x 20mm) but the depth is not (3x 25mm VS 4x 20mm), so I'll need to force a gap of about 2mm between each rank when it comes time to build a new movement tray for them - tricky, but doable.<br /> <br /> While the skin on the 'test' Bloodletter is finished, on the other three here it's about halfway complete, as I wanted to finalise the new recipe before going too far along with all of them (to avoid having to go back and redo a ton of models if I made a mistake). I've preserved the basing scheme from my old models (as well as the symbol that was on the banner - it's covered with masking tape): I reasoned that I couldnt really improve much on what was essentially straight lines, and certainly didn't fancy painting them all over again. It'll be a nice way to save time on my overall painting, especially given how much work I've made for myself by preserving nothing else from the last attempt at this force!<br /> <br /> Some other models are assembled, I'll show those off in the next update.<br /> <br /> Til next time!]]></description>
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				<pubDate><![CDATA[Sun, 16 Apr 2017 03:10:42]]> GMT</pubDate>
				<author><![CDATA[ MalusCalibur]]></author>
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