<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1" minimum distance during or at the end of a unit's movement"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/15.page</link>
		<description><![CDATA[Latest messages posted in the thread "1" minimum distance during or at the end of a unit's movement"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1&quot; minimum distance during or at the end of a unit's movement</title>
				<description><![CDATA[ Yaho,<br /> <br /> Came up when I had to get some guardsman body blocking Bobby G from getting in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a knight ( his 3rd that game) by surrounding him and forcing him to double back, but didn't get enough distance to quite manage it:<br /> <br /> <blockquote><div><cite><span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 18 col 2 'Models in the way wrote:</cite><br /> A model cannot move within 1" of an enemy model unless they are charging into close combat in the asault phase... to move past they must go around.<br /> </div></blockquote><br /> <br /> Does the restriction on movement obliging you to be 1" away from an enemy outside of tankshocks apply during the whole of your movement or just at the end?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310121.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310121.page</link>
				<pubDate><![CDATA[Mon, 17 Apr 2017 09:59:57]]> GMT</pubDate>
				<author><![CDATA[ malamis]]></author>
			</item>
			<item>
				<title>1&quot; minimum distance during or at the end of a unit's movement</title>
				<description><![CDATA[ "A model cannot move" not "A model cannot END its move"<br /> <br /> Stay away the whole time, unless you're charging.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310132.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310132.page</link>
				<pubDate><![CDATA[Mon, 17 Apr 2017 10:08:29]]> GMT</pubDate>
				<author><![CDATA[ Chrysis]]></author>
			</item>
			<item>
				<title>1&quot; minimum distance during or at the end of a unit's movement</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/723650/9310132.page"><b>Chrysis wrote:</b></a><br/>"A model cannot move" not "A model cannot END its move"</div></blockquote><br /> <br /> That was my argument. The counterargument was basically there isn't any intervening stage that represents the movement itself, and he's right in that units do basically teleport from point A to point B, which is set by bending the tape round any intervening obstacles and reducing by any terrain penalties which only the intervening model itself qualifies, not its threat area.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310146.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310146.page</link>
				<pubDate><![CDATA[Mon, 17 Apr 2017 10:20:07]]> GMT</pubDate>
				<author><![CDATA[ malamis]]></author>
			</item>
			<item>
				<title>1&quot; minimum distance during or at the end of a unit's movement</title>
				<description><![CDATA[ No, he's not right that they 'teleport'. There has to be a clear path for the movement and the 1" requirement is for the entirety of the move. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310252.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310252.page</link>
				<pubDate><![CDATA[Mon, 17 Apr 2017 12:04:31]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
			</item>
			<item>
				<title>1&quot; minimum distance during or at the end of a unit's movement</title>
				<description><![CDATA[ second this. That movement rule is important, as it allows you to shape the battle field. It can not be ignored.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310313.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/723650/9310313.page</link>
				<pubDate><![CDATA[Mon, 17 Apr 2017 12:55:31]]> GMT</pubDate>
				<author><![CDATA[ redleger]]></author>
			</item>
	</channel>
</rss>