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		<title><![CDATA[Latest posts for the thread "Tournament using Heralds of Ruin kill teams.  Thoughts and opinions. "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tournament using Heralds of Ruin kill teams.  Thoughts and opinions. "]]></description>
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				<title>Tournament using Heralds of Ruin kill teams.  Thoughts and opinions. </title>
				<description><![CDATA[ A new store in my area has just started carrying Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I would like to help them build the community. I plan on doing a few assembly and painting classes. Then after a month or two, run a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> tournament using the Heralds of Ruin kill team rule set. With top prizes set for painting and sportsmanship.  Hopefully discouraging aggressive players, and encouraging new and friendly players. <br /> <br /> Has any one had experience with low points tournaments? Any ideas or constructive criticism? <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 21 Apr 2017 16:51:12]]> GMT</pubDate>
				<author><![CDATA[ Igenstilch]]></author>
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				<title>Tournament using Heralds of Ruin kill teams.  Thoughts and opinions. </title>
				<description><![CDATA[ Well if you are going tournament style with Kill Team at least you are using <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> rules. If it's an elimination tournament and there's enough players to get 4 pairings for the first round then I suggest using Campaign rules so at least two stages will begin showing veterans (and casualties). If there was enough terrain for multiple games to keep going I might suggest best 2/3 for each round but there is potential for two finalists being out of balance depending how and how many battles went for each finalist leading up to that point. Worth a test.]]></description>
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				<pubDate><![CDATA[Fri, 21 Apr 2017 20:01:28]]> GMT</pubDate>
				<author><![CDATA[ ProwlerPC]]></author>
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