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		<title><![CDATA[Latest posts for the thread "Dark angels deathwing army command squad kitting and usage problem."]]></title>
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				<title>Dark angels deathwing army command squad kitting and usage problem.</title>
				<description><![CDATA[ I was continuing a older thread, but got a pop up saying, don't do it so that's why new thread.. <br /> <br /> Anyways I want to try a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> force and don't really want to magnetize anything.<br /> <br /> I got double <span class="glossaryitem" onmouseover='gp(437);'>DV</span> termies, termie librarian and squad of knights and interrogator-chaplain. I have Azrael, but hard to find a spot for him, because I would need to run a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to get him.<br /> I own one land raider (magnetized for every option).<br /> <br /> My problem is about the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad. How to kit them, for my taste it's a bit schitzo unit, because I think I should have some shootyness in it because of the split fire and grim resolve. Otherwise I would just kit it with champion, apothecary, 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>&<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, with one having a chapter banner and call it a day.<br /> <br /> That way it would have a clear battlefield role as dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. Now it would compete with Int-chap & knights vs. termie lib & command squad. One must deep strike and one comes with land raider. Somehow I feel like the knights and the chap needs the land raider more. With this conclusion bare <span class="glossaryitem" onmouseover='gp(19);'>CC</span> kitted command squad feels stupid, to just deep strike them and let them sit one turn to consume enemy fire and let the enemy move their precious units out of charge range.<br /> <br /> I've got <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and <span class="glossaryitem" onmouseover='gp(331);'>PC</span> bitz. Atleast the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> feels out of the question. I have only experience with <span class="glossaryitem" onmouseover='gp(10);'>BA</span> termies (OIF) which can charge the turn the <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, so help me out here. Got any recommendations? I will have atleast a RWAS accompanying my <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army if someone has concerns about me fielding a full <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> One more question I could add here is that am I correct that I can include a power armored interrogator-chaplain with the DWK in the land raider? It has a deathwing ruling, but no <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>.<br /> <br /> Cheers again!]]></description>
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				<pubDate><![CDATA[Sat, 22 Apr 2017 12:11:09]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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