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		<title><![CDATA[Latest posts for the thread "Thousand sons, Help pls."]]></title>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ Hello,<br /> Getting back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with a brand new purchase of new 20 <span class="glossaryitem" onmouseover='gp(130);'>TS</span> marines, 10 Terminators, and a box of exalted sorcerers. About to purchase the Wrath of Magnus set. <br /> Looking for any advice on what's good what's not, tacitics, things I should look out for. I haven't played in years so looking to get back into the swing of things and paint these awesome models. And to field a primarch at some point. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> What data card sets should I also be on the hunt for?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2017 17:52:29]]> GMT</pubDate>
				<author><![CDATA[ Deus Mortis]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ First off, I'd hold off on the wrath of magnus books, as there's a new edition coming out in a matter of weeks and it's going to invalidate the old books rules, although not necessarily the fluff.<br /> <br /> The models you have, plus magnus seem like a great core, but until the new rules come out I'd hesitate to buy anything else just yet.<br /> <br /> Personally I'd suggest getting what you have painted and tabletop ready in the meantime.]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2017 17:58:12]]> GMT</pubDate>
				<author><![CDATA[ perrin23860]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ The new edition is coming out soon, but if all goes well, the armies will be more balanced, you might even be able to field rubrick Marines! You could have your army ready and painted by then! ]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2017 19:03:15]]> GMT</pubDate>
				<author><![CDATA[ killerpenguin]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ Wow so I just spent the last hour reading all the updates from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> community on <span class="glossaryitem" onmouseover='gp(153);'>FB</span> and have to say I have mixed feelings. I'm excited becuase the <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> rules actually grew on me which looks like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is headed in the same way. Simplier, faster, but will not be easy to master with the way things could stack in your favor. (Bloodbound) And worried about the unknown and how it'll effect the thousand sons. <br /> <br /> Guess I'll just build and magnetize the models that have special/heavy weapons and paint paint paint. Well hears to the new way of <span class="glossaryitem" onmouseover='gp(410);'>WAR</span>!!!!! Flamers sound deadly.<br /> <br /> Also sounds like <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models could be played without needing opponents permission which sounds sweet as I see a new contemptor and non daemonic Magnus on the way. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2017 21:59:29]]> GMT</pubDate>
				<author><![CDATA[ Deus Mortis]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ Unrelated but I am very happy with the proposed changes, a bit worried if its gonna become hero hammer like <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>, but I much prefer <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, 30k is good but not very complicated.]]></description>
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				<pubDate><![CDATA[Sat, 29 Apr 2017 03:56:26]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ Well 2 things of note already, a terminator passes a 2+ save on 1D6 the exact same amount of the time it passes a 5+ save on <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>. This means expect your new rubrics to be just as effective against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> as your old. However, if <span class="glossaryitem" onmouseover='gp(124);'>SW</span>:A is any indication, marines are going to get a 6+ save against inferno bolts now, which is a downgrade. They are also specifically tailoring the psychic phase to prevent Magnus from dominating, so expect him to show up less in small point games than he currently does. With the changes to blast templates and how they work, I'd expect the Exaulted Sorceror's boom shot to be slightly better. No idea on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s but hella wounds is gonna be good, able to be wounded by everything is bad, we'll see how it shakes out. <br /> <br /> I think with the direction they are headed, emphasizing balance and play testing, psyker-star and deathball setups should probably expect some nerfing, but relative to everyone else you are still designed with the same advantages and core strengths as before. Good army, good time to play it. Ol' Nipplehorns is riding high. ]]></description>
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				<pubDate><![CDATA[Sat, 29 Apr 2017 13:36:29]]> GMT</pubDate>
				<author><![CDATA[ cod3x]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ Yup, hold off on buying books.<br /> <br /> The 1k sons are very detailed and taking a long time for me to paint. Though with a family I am lucky to get 2 six hour nights a week to.model.<br /> <br /> This week <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> is going to preview Rubric Marines.  Since this is the first unit showcased outside nilly marines I am expecting them to not disappoint...]]></description>
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				<pubDate><![CDATA[Tue, 9 May 2017 23:36:14]]> GMT</pubDate>
				<author><![CDATA[ Skerr]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ Hmm, kinda unrelated, but on the topic of flamers and 8th edition? A unit of Rubrics with the new flamers could be downright nasty considering the amount of hits they could generate and their lower '<span class="glossaryitem" onmouseover='gp(6);'>AP</span>' not mattering as much as it used to.]]></description>
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				<pubDate><![CDATA[Wed, 10 May 2017 00:50:57]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ I hear you.  Maybe a slow move stat will replace Slow and Purposeful and allow for overwatch. Cheaper cost hope fully to.upgrade.<br /> <br /> Seems the warpflame issue could be solved by replacing it with Soul blaze and give the Icon something else.]]></description>
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				<pubDate><![CDATA[Wed, 10 May 2017 01:35:21]]> GMT</pubDate>
				<author><![CDATA[ Skerr]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/56bcc19925d3e04d56679f423fb80586.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/724606/9352962.page"><b>Skerr wrote:</b></a><br/>I hear you.  Maybe a slow move stat will replace Slow and Purposeful and allow for overwatch. Cheaper cost hope fully to.upgrade.</div></blockquote><br /> <br /> That seems to be the case.  Rubric Marines have a 5" move (the aspiring sorcerer has 6"), but there's no indication from this Datasheet that they can't Overwatch.]]></description>
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				<pubDate><![CDATA[Thu, 11 May 2017 13:26:54]]> GMT</pubDate>
				<author><![CDATA[ Brian888]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ Also, anyone noticed the warpflamers? They seem pretty darn useful in 8th.]]></description>
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				<pubDate><![CDATA[Fri, 12 May 2017 15:29:21]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ The warpflamers look very good indeed.  Clearly in narrative play they are the superior choice to bolters. Hard to say if their worth it without knowing the matched play points.]]></description>
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				<pubDate><![CDATA[Fri, 12 May 2017 22:25:52]]> GMT</pubDate>
				<author><![CDATA[ Captyn_Bob]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ I wouldn't say "clearly". They ARE sluggish, and flamer has short range, I'd say that packing a few would be good, but bolters should be the focus. ]]></description>
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				<pubDate><![CDATA[Sat, 13 May 2017 10:08:52]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ Don't forget that pistols are supposedly making a big comeback in 8th. So I imagine <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> units of tsons with warpflamer pistols on the aspiring champions could be great for overwatch and if the enemy makes tactical retreats.]]></description>
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				<pubDate><![CDATA[Sun, 14 May 2017 00:18:40]]> GMT</pubDate>
				<author><![CDATA[ killerpenguin]]></author>
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				<title>Thousand sons, Help pls.</title>
				<description><![CDATA[ You might want to look at this: <a href="https://www.warhammer-community.com/2017/05/11/new-warhammer-40000-datasheetsgw-homepage-post-4/" target="_blank" rel="nofollow">https://www.warhammer-community.com/2017/05/11/new-warhammer-40000-datasheetsgw-homepage-post-4/</a>]]></description>
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				<pubDate><![CDATA[Sun, 14 May 2017 00:59:48]]> GMT</pubDate>
				<author><![CDATA[ KayTwo]]></author>
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