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		<title><![CDATA[Latest posts for the thread "Count as race for Demiurg?"]]></title>
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				<title>Count as race for Demiurg?</title>
				<description><![CDATA[ After years of waiting for "Squats" to come back around and having an itch for space dwarves. The recent release of Kharadron Overlords for <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> has given me renewed interest and some amazing ideas for conversions. But I'm at a loss as to which army I should actually use as a count as race to model them under. My thoughts initially are Cult Mechanicus as the servitors seem a natural fit. But I'm looking for more ideas. Currently model wise I'm thinking a fusion of Admech-Tau-Dwarf(Overlords).<br /> <br /> Any ideas of what would probably be a good fit for Demiurg?<br /> -High Toughness<br /> -Low Movement<br /> -Great shooting, Good melee.<br /> -Also, importantly model size in comparison.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 May 2017 15:37:43]]> GMT</pubDate>
				<author><![CDATA[ ZekeWN]]></author>
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				<title>Re:Count as race for Demiurg?</title>
				<description><![CDATA[ <br /> I'am thinking about this myself and i'am considering using them for Cult mechanicus and Skitari. I want a complete army and not an tau ally. <br /> <br /> I think the regular Demiurg infantry could count as skitari rangers or vanguard. Lots of weapon options and really gives you opportunity to show that Demiurg got better technology.       <br /> Toughness 3 is fine because they're rather small models and maybe the get/keep feel no pain to make them sturdy dwarfs. To add some ion cannon rifles I would pick something from 'Puppetswar' or 'Anvil Industries' miniatures/bits. <br /> <br /> I want to go for the 'miners' theme and let them use machines with drills, breachers and stuff. I think with the upcoming <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 8th edition, the army needs some good counter assault units and I want to include a bunch of mining machines to fill that part. Maybe use a bunch of cool walkers/robots with drills and use them as kastelan robots or whatever. <br /> <br /> Thinking about something like this:<br /> <br /> <a href="https://puppetswar.eu/product.php?id_product=322" target="_new" rel="nofollow">https://puppetswar.eu/product.php?id_product=322</a><br /> <br /> I,am waiting for 8th edition to drop and then make up my mind. ]]></description>
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				<pubDate><![CDATA[Mon, 22 May 2017 18:07:50]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>Count as race for Demiurg?</title>
				<description><![CDATA[ . I think a Kastelan Robot with a drill for one hand, and some minor tweaks here and there.<br /> <br /> I've also considered the route of using them as a count as force for <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. Bulky mining bots could easily be Dreadnoughts. The Arkanauts could be scouts, they're pretty similar in size. With the endrinriggers/skywardens being jump troops. The gunhauler could easily be a landspeeder with the aether "baloon" removed. A Ironclad or a Frigate could easily be a Storm Talon/raven gunship as well. With the Grundstok thunderers being an excellent choice for devastators. I just don't want to specifically make the army and just "port" it to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stating it's a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> count as faction I want some conversions that give it the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> feel.<br /> <br /> I've been waiting on 8th to drop to make my mind up as well, It's got me in this weird lingo not wanting to pull any triggers but thinking of a thousand ways to do it. Also kit bashing my Overlords and Admech might be a tad expensive.]]></description>
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				<pubDate><![CDATA[Mon, 29 May 2017 13:19:27]]> GMT</pubDate>
				<author><![CDATA[ ZekeWN]]></author>
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