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		<title><![CDATA[Latest posts for the thread "8th Edition: Psychic powers"]]></title>
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				<title>8th Edition: Psychic powers</title>
				<description><![CDATA[ I've been playing 8th edition and wanted to start a discussion to get other peoples opinions. So at the moment each army has only 3 psychic powers, and as you may or may not know only one psychic power can be attempted per turn in matched play.So for psychic heavy armies like Tyranids(what i play) or even Eldar/thousand sons I imagine, you get to the point were you have 4-6 or more psykers that can cast 1 or 2 powers a turn. The problem is, you have only 4 powers so it tends to leave some of your psykers in the dark since have a limit on each power. The new deny the witch makes it really easy to negate powers if your enemy brought psykers. If they didn't well... it really puts your enemy at a big disadvantage(I'm looking at you Necrons and T'au).]]></description>
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				<pubDate><![CDATA[Sat, 3 Jun 2017 15:13:44]]> GMT</pubDate>
				<author><![CDATA[ shadowwolves]]></author>
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				<title>8th Edition: Psychic powers</title>
				<description><![CDATA[ Everyone can Smite, every turn.  But some folks say mortal wounds aren't worth it, range is too short, etc.<br /> <br /> If you play against me, and don't want to use your Smite against me, I'll be more than happy to roll a psychic check on my turn to use it against you...   You even get to use your Deny then  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 3 Jun 2017 15:20:49]]> GMT</pubDate>
				<author><![CDATA[ Pedroig]]></author>
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				<title>8th Edition: Psychic powers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/727497/9405543.page"><b>Pedroig wrote:</b></a><br/>Everyone can Smite, every turn.  But some folks say mortal wounds aren't worth it, range is too short, etc.<br /> <br /> If you play against me, and don't want to use your Smite against me, I'll be more than happy to roll a psychic check on my turn to use it against you...   You even get to use your Deny then  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Oh I must of overlooked that, thanks for pointing this out. This makes things a little better, at least for my army. My bugs are all in your face and aggressive so i don't mind the range too much. I hope they add more powers with the new codices...<br /> <br /> Can you cast smite or other powers in combat? Can you target a unit in combat?]]></description>
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				<pubDate><![CDATA[Sat, 3 Jun 2017 15:58:11]]> GMT</pubDate>
				<author><![CDATA[ shadowwolves]]></author>
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				<title>Re:8th Edition: Psychic powers</title>
				<description><![CDATA[ Yeah, Smite is nothing to sneeze at. But for now, some of the armies who ran with numerous psykers may want to hold back on those numbers as we transition into 8th. It frees up points to experiment with some other toys. I think that's the appeal for me right now, playing with new options and finding what works and what is enjoyable to field.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jun 2017 16:14:26]]> GMT</pubDate>
				<author><![CDATA[ PlaguedOne]]></author>
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				<title>8th Edition: Psychic powers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/727497/9405543.page"><b>Pedroig wrote:</b></a><br/>Everyone can Smite, every turn.  But some folks say mortal wounds aren't worth it, range is too short, etc.<br /> <br /> If you play against me, and don't want to use your Smite against me, I'll be more than happy to roll a psychic check on my turn to use it against you...   You even get to use your Deny then  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Sure Just make sure you pay the points for it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2462645f0c87948776ebc6c0d2163885.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727497/9405635.page"><b>PlaguedOne wrote:</b></a><br/>Yeah, Smite is nothing to sneeze at. But for now, some of the armies who ran with numerous psykers may want to hold back on those numbers as we transition into 8th. It frees up points to experiment with some other toys. I think that's the appeal for me right now, playing with new options and finding what works and what is enjoyable to field.</div></blockquote><br /> <br /> No its something to laugh at.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jun 2017 17:44:57]]> GMT</pubDate>
				<author><![CDATA[ Thousand-Son-Sorcerer]]></author>
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				<title>8th Edition: Psychic powers</title>
				<description><![CDATA[ Trust me, as a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player. You will learn that smite is actually one of the most damaging things you can do over the entire game. And you always want to lose the last man in a squad to perils of the warp if your surrounded. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 Jun 2017 17:57:48]]> GMT</pubDate>
				<author><![CDATA[ Youn]]></author>
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				<title>8th Edition: Psychic powers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/727497/9405531.page"><b>shadowwolves wrote:</b></a><br/>I've been playing 8th edition and wanted to start a discussion to get other peoples opinions. So at the moment each army has only 3 psychic powers, and as you may or may not know only one psychic power can be attempted per turn in matched play.So for psychic heavy armies like Tyranids(what i play) or even Eldar/thousand sons I imagine, you get to the point were you have 4-6 or more psykers that can cast 1 or 2 powers a turn. The problem is, you have only 4 powers so it tends to leave some of your psykers in the dark since have a limit on each power. The new deny the witch makes it really easy to negate powers if your enemy brought psykers. If they didn't well... it really puts your enemy at a big disadvantage(I'm looking at you Necrons and T'au).</div></blockquote><br /> <br /> Smite is recast-able, but non target-able and has an 18" range. I'm not too familiar with Tyranids, but if you have a fairly durable platform that can move in cast and move out you should be fine. If you have squishies (like I do) with low movement its almost a useless spell. You cant target the things you want to shoot and the chance at perils requires me to Kill 9 PPM targets every time I use it or its a loss in points.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/727497/9405809.page"><b>Youn wrote:</b></a><br/>Trust me, as a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player. You will learn that smite is actually one of the most damaging things you can do over the entire game. And you always want to lose the last man in a squad to perils of the warp if your surrounded. </div></blockquote><br /> <br /> Here's what you said as a Melee focused player with Psyker Abilities Smite is useful. Yes that is true, problem is there are other armies that are TRASH in melee and almost never want to be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jun 2017 17:57:58]]> GMT</pubDate>
				<author><![CDATA[ Thousand-Son-Sorcerer]]></author>
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				<title>8th Edition: Psychic powers</title>
				<description><![CDATA[ The best way to dominate the psychic phase is to take a really broad army currently. <br /> <br /> A chaos army can draw from five, even <span class="glossaryitem" onmouseover='gp(528);'>DG</span>+demons of nurgle can draw from three (as <span class="glossaryitem" onmouseover='gp(528);'>DG</span> has psykers that can access normal <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and others that draw from their discipline).<br /> <br /> A ynnari force has access to four different disciplines. Frankly I see no reason to not run craftworld eldar as a ynarri force unless you really hate the unique characters, which nets you three as well.<br /> <br /> The imperium has seven different tables I think, five for different flavors of space marine, one inquisitor, and one for generic sanctioned psykers. Again, that's 2-3 fairly easily without even having a cheesy list. <br /> <br /> Tyranids well... you can grab genestealer allies can't you? That's still two. Of course you are also forced to grab a fair number of psykers just from tyranids so... yeah not great for you I admit.<br /> <br /> Orks are screwed but hey what's new. <br /> <br /> Of course, one codexes come out you may not want to mix armies as much, but by the same token you won't need to as much as you'll have more than three powers per faction. So for now, if you want psyker heavy, try running psykers from different lists, if possible.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jun 2017 18:33:18]]> GMT</pubDate>
				<author><![CDATA[ SilverAlien]]></author>
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