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		<title><![CDATA[Latest posts for the thread "Morale and large units"]]></title>
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				<title>Morale and large units</title>
				<description><![CDATA[ Seems as though there's a big difference between units that can ignore morale checks and those that can't.  Will this and the detachment system lead to more small units?  Those 3-man vehicle/monster units can get really screwed, hard to justify the risk.  One Broadsides dies and 400 points can easily run off the table.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jun 2017 00:15:25]]> GMT</pubDate>
				<author><![CDATA[ xmbk]]></author>
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				<title>Morale and large units</title>
				<description><![CDATA[ Well a broadside team has <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of 8, you will always loose the leader last. So roll 1d6+2 and it's impossible to loose one without other outside involvement. <br /> Now for larger 10+ blobs yes morale will be a thing, that combined with sergeants being "free" means we might see more <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> style play.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jun 2017 00:23:26]]> GMT</pubDate>
				<author><![CDATA[ Gavik Dross]]></author>
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				<title>Morale and large units</title>
				<description><![CDATA[ It's the complete opposite to how you state it. The smaller the unit, the more resistant they are to leadership tests as they have less models to lose to add to the score against them, whereas a large unit is more susceptible, because if for example they lose as many models or more than their <span class="glossaryitem" onmouseover='gp(82);'>LD</span> value is worth, they will auto lose models to the roll. Large units suffer (without special rules for leadership), <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> gains.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jun 2017 03:21:10]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Morale and large units</title>
				<description><![CDATA[ I found War Walkers nearly immune to morale (LD8). If I lose 2 War Walkers, I still auto pass Morale. It's whole models lost, not number of wounds lost that matters.  <br /> <br /> Big units will be harder to manage with Morale. I had to find something to prevent my larger units from running away (Guardians).  I added the Avatar which provides a bubble to make units immune.  I think multiple armies will have some type of similar mechanic to assist with this.  ]]></description>
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				<pubDate><![CDATA[Mon, 5 Jun 2017 04:47:51]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Morale and large units</title>
				<description><![CDATA[ Poly, I think you are confirming what I said, not contradicting.  Though it looks like most 3-model units have high enough <span class="glossaryitem" onmouseover='gp(82);'>ld</span> to ignore morale losses, <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is only counteracted by the No Mercy mish.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jun 2017 12:29:01]]> GMT</pubDate>
				<author><![CDATA[ xmbk]]></author>
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				<title>Morale and large units</title>
				<description><![CDATA[ Ah right ok. Got a tad confused with how you stated it. Yeh 3 model units will mostly be moral resistant aside from the off leadership rebuff.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jun 2017 13:20:04]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Morale and large units</title>
				<description><![CDATA[ While that is one thing pushing for <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> along with more upgrades and special weapons, there are things pushing the other way.<br /> <br /> Mostly in the matched play missions.  A whole lot of objectives involve killing enemy units.  If you get D3 points for killing three enemy units of type X, it's it easier to do so against five man units or ten man units?  Even twenty person units were no morale bonus and relatively low leadership take more killing.<br /> <br /> Similarly with expensive tough models. Much harder to score <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> off of.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jun 2017 01:46:43]]> GMT</pubDate>
				<author><![CDATA[ The Happy Anarchist]]></author>
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