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		<title><![CDATA[Latest posts for the thread "Compile your house rules to improve 8th here."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Compile your house rules to improve 8th here."]]></description>
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				<title>Compile your house rules to improve 8th here.</title>
				<description><![CDATA[ A place for constructive criticisms/suggestions to improve the game.<br /> <br /> My first submissions:<br /> -flamers ignore weapon range on a charge, so a charging unit isn't out of range when they charge from 9'' out.<br /> -flyers can't attack in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> -If something is over X wounds, then infantry can't stop it from moving. i.e. a Grot can't stop a landraider in it's tracks and potentially lock it in place.<br /> <br /> and possibly:<br /> -if a target's toughness is double your strength/weapon strength then you cannot wound it (I think it would actually speed up the game, so you don't have a million Cadian Shock Troops shooting at a tank in the off chance one wound)]]></description>
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				<pubDate><![CDATA[Mon, 5 Jun 2017 15:20:18]]> GMT</pubDate>
				<author><![CDATA[ benlac]]></author>
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