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		<title><![CDATA[Latest posts for the thread "Weird Rules for the Heldrake"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Weird Rules for the Heldrake"]]></description>
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				<title>Weird Rules for the Heldrake</title>
				<description><![CDATA[ Hi guys <br /> <br /> I was chatting with some friends about the new flier rules and we were seeing how only FLY units can charge AIRBOURNE units and saw the turkey isnt an airborne unit so can always be charged and has no negative modifier to the to hit roll it also seems to not have minimum range this seems weird as it can move 30 inches turn 1 then shoot then charge.<br /> <br /> Im not sure if they wanted the plane to be in combat so much but I wanted to hear your guys opinion on the new chaos combat dragon.<br /> <br /> Have a goodie Ub]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/727958/9414312.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/727958/9414312.page</link>
				<pubDate><![CDATA[Wed, 7 Jun 2017 08:52:24]]> GMT</pubDate>
				<author><![CDATA[ Ubl1k]]></author>
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				<title>Weird Rules for the Heldrake</title>
				<description><![CDATA[ It's basically a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> now. Which is fine. It should be swooping in low, breathing fire everywhere, and crashing into units to tear them up. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/727958/9414318.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/727958/9414318.page</link>
				<pubDate><![CDATA[Wed, 7 Jun 2017 08:55:51]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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