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		<title><![CDATA[Latest posts for the thread "Warboss Close Combat Loadout: KillSaw, PowerKlaw, BC, and Choppa Math"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Warboss Close Combat Loadout: KillSaw, PowerKlaw, BC, and Choppa Math"]]></description>
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				<title>Warboss Close Combat Loadout: KillSaw, PowerKlaw, BC, and Choppa Math</title>
				<description><![CDATA[ I have been thinking of an ork army list and saw that the warboss is now an(even more) affordable beatstick/buffer for any ork army looking for a good krumpin'. But as I was putting the points into the list for the obligatory power klaw, I looked through the rest of the CQC items and saw the killsaw which also seems to be a solid contender, especially with the invariable 2 Damage. Here is some math for the warboss fighting a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(609);'>KS</span>.<br /> <br /> <br /> <b>Power Klaw </b><br /> hits: 2.6668 attacks out of 4<br /> wounds:2.2224 times<br /> armor saves:<br /> 2+ goes to 5+---- 1.48 wounds go through<br /> 3+ goes to a 6+------1.85 wounds go through<br /> 4-6+ has a null <span class="glossaryitem" onmouseover='gp(400);'>AS</span>------2.2224 wounds go through<br /> <br /> <b>KillSaw</b><br /> hits and wounds the same as powerklaw(2.2224)<br /> armor saves:<br /> 2+ goes to 6+------1.85<br /> 3-6+ has a null <span class="glossaryitem" onmouseover='gp(400);'>AS</span>-----2.2224<br /> <br /> <br /> So it ends up with a .374 wound/ .748 damage difference(they both averagely do 2 damage) with the killsaw ahead in 2+ and 3+ armor saves. This math scales all the way up to T7 because of the <span class="glossaryitem" onmouseover='gp(279);'>WB</span> doubling out most nerds in the game, meaning that most things in the game excluding tuff' vehicles and monstrous foes will end up hurting after a <span class="glossaryitem" onmouseover='gp(279);'>WB</span> charge. <br /> <br /> Here is some math at T7 for the more bulky enemies like failbaddon, oh wait he is only T5, how about the swarmlord, only T6  <img src="/s/i/a/1772e261fe9321e183cfa662dbdc3291.gif" border="0"> <br /> <br /> <b>PowerKlaw</b><br /> hit is still the same at 2.668<br /> wounds: 1.778<br /> armor saves:<br /> 2+ goes to a 5+----- 1.1856<br /> 3+ goes to a 6+----1.48<br /> 4-6+ goes to oblivion----1.778<br /> <br /> <b>KillSaw</b><br /> hit/wound the same as the power klaw<br /> armor saves:<br /> 2+ goes to 6+-----1.48<br /> 4-6+ goes to oblivion-----1.778<br /> <br /> So the difference here between the two is .296 wounds or .592 damage which is less than T4, but there is still a difference. Now is this difference worth three points? That's for you to decide adventurers!<br /> <br /> Bonus round~~~~~~ I finished this sooner than I thought so here are some <span class="glossaryitem" onmouseover='gp(389);'>BC</span> and regular choppa maths at T4, the further you go up the worse they get in comparison to <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(609);'>KS</span> lul(<span class="glossaryitem" onmouseover='gp(279);'>WB</span> still doubles out because of the weak fleshy T4). Also, ALWAYS take your friendly attack squig because not only are they free but also because they like krumpin' just as much as you do.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(389);'>BC</span></b><br /> Hit: 3.3312 of 4 attacks<br /> Wound: 2.777<br /> 2+ goes to 3+---.926<br /> 3+ goes to 4+---1.389<br /> 4+ goes to 5+---1.85<br /> 5+ goes to 6+---2.314<br /> 6+= rip boyz and gaunts------2.777<br /> <br /> And in case you want your 55 point model to act as a bigger boy here are some maths<br /> <br /> <b>Choppa</b><br /> Hits:4.1665 of 5<br /> Wounds:3.47 wounds<br /> 2+---.578<br /> 3+---1.157<br /> 4+---1.735<br /> 5+---2.313<br /> 6+---2.89<br /> <br /> Personally I will probably run the killsaw as the <span class="glossaryitem" onmouseover='gp(279);'>WB</span> is already dirt cheap and for three points more than the klaw you get decently better at killing <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> and <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. Also, I haven't done the math, but from just some "brain thinking" the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> seems better for nobz than <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. I could also put some nob math later if anybody wants it, maybe comparing powerstabbas, <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, and <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. Or any other maths people don't have time for. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Nobz<br /> <br /> <br /> Powerstabbas<br /> Hits: 2 of 3<br /> Wounds:1.333334<br /> 2+ goes to 4+---.666667<br /> 3+ goes to 5+---.88889<br /> 4+ goes to 6+---1.111<br /> 5/6+= nothing----1.334<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> Hits: 2 of 3<br /> Wounds: 1.333334<br /> 2+ goes to 3+--.444<br /> 3+ goes to 4+--.666667<br /> 4+ goes to 5+--.889<br /> 5+ goes to 6+--1.111<br /> 6=nothing ------1.3334<br /> <br /> All of this is at T4<br /> <br /> The <span class="glossaryitem" onmouseover='gp(389);'>BC</span> also does 2 damage comparatively to the power stabbas 1<br /> <br /> From T5-T7 the <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> will perform the same, however, the stabbas decrease significantly after 5. So take stabbas if you are facing a considerable amount of 1W T3-5 models and take <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> if you face T5 and above or 2W models.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Jun 2017 22:02:48]]> GMT</pubDate>
				<author><![CDATA[ XTheWaffen]]></author>
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