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		<title><![CDATA[Latest posts for the thread "Haemotrope Reactors and Munitorum Armoured Containers in 8th"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Haemotrope Reactors and Munitorum Armoured Containers in 8th"]]></description>
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				<title>Haemotrope Reactors and Munitorum Armoured Containers in 8th</title>
				<description><![CDATA[ Hey, we've seen leaks for loads of Imperial Fortifications yet we're still missing these neat little fortifications and I for one would like to see how they stack up in 8th, especially the Haemotrope with its myriad buffs to weaponry and units that now work differently in 8th.<br /> <br /> For example, the Haemotrope gave -<br /> Blast to plasma weapons or increased them to large if they had it already (add another <span class="glossaryitem" onmouseover='gp(24);'>d6</span> to them now or what?)<br /> Reroll to restoring VSG shields (does this just increase the invuln now or allow a reroll on the invuln save?)<br /> <br /> What do you guys think?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jun 2017 05:51:56]]> GMT</pubDate>
				<author><![CDATA[ Otto Weston]]></author>
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				<title>Haemotrope Reactors and Munitorum Armoured Containers in 8th</title>
				<description><![CDATA[ My thought is t8 w18(on par with void shield generator) 8 power 80 points(double 7e cost).<br /> <br /> *+2 Cover save bonus for 1 unit behind it.<br /> * Retain the Leak effects if unit behind it is makes their save. only d3 mortal wounds instead.<br /> _________<br /> **Plasma Feed: Scales up nonvehicle damage as follows. works at overcharge level. or super overcharge level<br /> Overcharge: Per normal rules, only weapon cannot fire at non-overcharged level while within 6&quot; of reactor. gets hot on hit roll of 1.<br /> Super overcharge: Step up the damge from s8 -3ap 2w to s9 -4ap 3w with spillover beween same units models. And weapon gains an addition Hit roll. (Pistol 1-&gt;Pistol2, Rapid fire 1-&gt;rapid fire 2, Assault 1-&gt; assault 2, heavy d3-heavy 2d3)<br /> Gets Hot on hit roll of 1-2. <br /> <br /> Units that fire supercharge may not move or advance but may retreat.<br /> __________<br /> Void shield: reroll to restore shield. (invuln roll)<br /> Plasma Obliterator: allows it to overcharge or supercharge itself.<br /> <br /> <br /> ____________________________________<br /> <br /> To <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, to Weak?]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 04:37:58]]> GMT</pubDate>
				<author><![CDATA[ ssisal]]></author>
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				<title>Haemotrope Reactors and Munitorum Armoured Containers in 8th</title>
				<description><![CDATA[ Well if they are anything like the pipes, don't have your weak units use them as cover =D]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 05:21:59]]> GMT</pubDate>
				<author><![CDATA[ GodDamUser]]></author>
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