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		<title><![CDATA[Latest posts for the thread "Tau firepower Efficiency "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Tau firepower Efficiency "]]></description>
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				<title>Tau firepower Efficiency </title>
				<description><![CDATA[ Good morning,<br /> I was attempting to structure my first eighth edition t'au army and was interested in feedback and input on efficiency of various platforms. I have read through the math done on this site and agree with most of the assumptions used to create such math. <br /> <br /> Here is what I was thinking and why, and am most interested on thoughts to handle mid strength fire the best way possible. <br /> <br /> General anti infantry and weight of fire: strong units: gun drones, strike teams, breachers in devilfish <br /> We are strong in this area and efficient enough it looks like<br /> <br /> Heavy firepower for tanks and tough creatures or hero sniping: 4xfusion commander, longstrike, and stormsurge <br /> We can fairly efficiently alpha strike scary things it looks like, we are nowhere near as efficient as marine predators with 4x lascannons or <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads entrenched in ruins it looks like however, but might be able to bring that fire to bear easier where it's really needed<br /> <br /> Most importantly  however is finding how I ought to handle my strength 7 light vehicle/super infantry/bike targets<br /> Choices look to be <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> crisis teams, missile pod crisis teams with ATS , and broadside teams with <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span><br /> Which of these would be most efficient when paired with copius S5 and S8 melta shooting? I was leaning toward crisis teams both from a fluff perspective, the fact that I will have a lot of commanders to issue mont'ka and kauyon, the alpha strike potential, and the range. I am quite turned off by the mathematics of points per wound however. Do you feel there is a better option for this? Or any formation considerations to maximize command points?<br /> Thanks,<br /> Joe ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/728730/9429342.page</link>
				<pubDate><![CDATA[Wed, 14 Jun 2017 15:58:01]]> GMT</pubDate>
				<author><![CDATA[ jjb070707]]></author>
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