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		<title><![CDATA[Latest posts for the thread "Tycho the Lost in 8E"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tycho the Lost in 8E"]]></description>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ I am thinking that he may be worth the points. Since I see no entry for Blood Song under Blood Angels' Wargear, I am assuming that you total the points for 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> boltgun and 1 meltgun (21 points combined). This brings Tycho the Lost to a point cost of 91. Although he is quite underwhelming in combat, you can mitigate that by model placement as he is a character. Still for 91 pts, you get a model that can shoot both a meltagun and a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> boltgun (which look phenomenal now) hitting on 3s (2s if you only shoot one option), hes got a 2+/4+ at 5 wounds.<br /> <br /> Of course its tomorrow is the "tell all" that will dictate if his point cost makes him a viable option over a regular captain, but let's discuss until then. <br /> <br /> What are your thoughts?<br /> <br /> Here are my references if you haven't seen the leaked data slates:<br /> <a href="http://www.3plusplus.net/2017/05/tau-bloody-angels-space-marine-leaks/" target="_blank" rel="nofollow">http://www.3plusplus.net/2017/05/tau-bloody-angels-space-marine-leaks/</a><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 16:57:30]]> GMT</pubDate>
				<author><![CDATA[ J Mac]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ Named characters come with the price of their wargear included in their cost.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 17:01:27]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ I wouldn't use him even if he was the cheesiest thing in the game.<br /> <br /> He's <i>super</i> dead now.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 17:04:15]]> GMT</pubDate>
				<author><![CDATA[ NivlacSupreme]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ Tycho confuses me. Death Company dude, but no melee weapon? What?]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 17:04:24]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ He lost it.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 17:44:54]]> GMT</pubDate>
				<author><![CDATA[ JohnU]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/728988/9433616.page"><b>J Mac wrote:</b></a><br/>I am thinking that he may be worth the points. Since I see no entry for Blood Song under Blood Angels' Wargear, I am assuming that you total the points for 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> boltgun and 1 meltgun (21 points combined). This brings Tycho the Lost to a point cost of 91. Although he is quite underwhelming in combat, you can mitigate that by model placement as he is a character. Still for 91 pts, you get a model that can shoot both a meltagun and a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> boltgun (which look phenomenal now) hitting on 3s (2s if you only shoot one option), hes got a 2+/4+ at 5 wounds.<br /> <br /> Of course its tomorrow is the "tell all" that will dictate if his point cost makes him a viable option over a regular captain, but let's discuss until then. <br /> <br /> What are your thoughts?<br /> <br /> Here are my references if you haven't seen the leaked data slates:<br /> <a href="http://www.3plusplus.net/2017/05/tau-bloody-angels-space-marine-leaks/" target="_blank" rel="nofollow">http://www.3plusplus.net/2017/05/tau-bloody-angels-space-marine-leaks/</a><br /> </div></blockquote><br /> <br /> You don't pay for special character equipment. His points cost includes everything. So he's just 70 points.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 18:26:02]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ Didn't he used to have a special glove?]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 19:03:27]]> GMT</pubDate>
				<author><![CDATA[ agurus1]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728988/9433630.page"><b>AnomanderRake wrote:</b></a><br/>Tycho confuses me. Death Company dude, but no melee weapon? What?</div></blockquote><br /> <br /> Tycho was introduced in 2nd as a special character. In this era it wasn´t mandatory for a character to wield a close combat weapon because his S5 punches alone modified armour saves by 2. His loadout was:<br /> Bolt Pistol, Frag & Krak grenades, Power Armour (3+ armour save), Kombi-Meltagun (Wargear Card), Digital Weapons (Wargear Card). You could give him a third and final Wargear Card. He was in a later edition introduced into the Death Company and then killed off. <br /> Sadly from 3rd onwards <span class="glossaryitem" onmouseover='gp(119);'>SM</span> & <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> characters were forced to wield close combat weapons like power swords & power fists in order to negate armour saves because the armour modifier concept was deleted  from the rulebook.<br /> Corbulo is another character from 2nd which has no dedicated close combat weapon. He started his career with a simple chainsword and it might have been slightly buffed in later editions (Rending-<span class="glossaryitem" onmouseover='gp(136);'>USR</span>).]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 19:33:58]]> GMT</pubDate>
				<author><![CDATA[ Strg Alt]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6c5bf3950e5bdacfd6e45daa99eb592a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728988/9433793.page"><b>CthuluIsSpy wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/728988/9433616.page"><b>J Mac wrote:</b></a><br/>I am thinking that he may be worth the points. Since I see no entry for Blood Song under Blood Angels' Wargear, I am assuming that you total the points for 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> boltgun and 1 meltgun (21 points combined). This brings Tycho the Lost to a point cost of 91. Although he is quite underwhelming in combat, you can mitigate that by model placement as he is a character. Still for 91 pts, you get a model that can shoot both a meltagun and a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> boltgun (which look phenomenal now) hitting on 3s (2s if you only shoot one option), hes got a 2+/4+ at 5 wounds.<br /> <br /> Of course its tomorrow is the "tell all" that will dictate if his point cost makes him a viable option over a regular captain, but let's discuss until then. <br /> <br /> What are your thoughts?<br /> <br /> Here are my references if you haven't seen the leaked data slates:<br /> <a href="http://www.3plusplus.net/2017/05/tau-bloody-angels-space-marine-leaks/" target="_blank" rel="nofollow">http://www.3plusplus.net/2017/05/tau-bloody-angels-space-marine-leaks/</a><br /> </div></blockquote><br /> <br /> You don't pay for special character equipment. His points cost includes everything. So he's just 70 points.</div></blockquote><br /> <br /> Good eye! Yeah, that makes him even better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <br /> <br /> I plan to use the Blood Angels as midfield control army with great counter assault units. The dakka Baal pred will output 18 shots a turn at 24", mix in with some devestators, a death company and furioso for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> support. That's why I think Tycho is worth his points, as he also fits a midfield role.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 22:37:01]]> GMT</pubDate>
				<author><![CDATA[ J Mac]]></author>
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				<title>Tycho the Lost in 8E</title>
				<description><![CDATA[ My issue with him is he doesn't do anything for the army (no aura abilities), isn't great in close combat, and is only decent at shooting (BS2+ is nice, but his gun is pretty meh). <br /> <br /> Compared to almost any other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, I'm not sure why you would want to use him. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jun 2017 23:43:35]]> GMT</pubDate>
				<author><![CDATA[ jcd386]]></author>
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