<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Proposed plaguereaper rules for 8e"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Proposed plaguereaper rules for 8e"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Proposed plaguereaper rules for 8e</title>
				<description><![CDATA[ I haven't seen any rules for a plaguereaper (or Khorne tower of skulls) for 8th and thought about using the baneblade rules with one better <span class="glossaryitem" onmouseover='gp(14);'>BS</span> as its piloted by marines and removing the autocannon and baneblade cannon and using the gorestorm cannon stats from the lord skulls for the pus cannon.  Also including the Nurgling infestation rule from 7e.  Thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9447003.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9447003.page</link>
				<pubDate><![CDATA[Thu, 22 Jun 2017 20:44:47]]> GMT</pubDate>
				<author><![CDATA[ 3 crazy meatballs]]></author>
			</item>
			<item>
				<title>Proposed plaguereaper rules for 8e</title>
				<description><![CDATA[ What about using the stats for the Malcador Infernus' Inferno Gun with chemical fuel for the turret weapon instead? It's pretty similar, but feels more thematic for a pus cannon <span class="glossaryitem" onmouseover='gp(72);'>imo</span> - 16" range, <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> autohits, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-3, D1 and it wounds all non-vehicles on a 2+, but vehicles on a 6+. Use the points for a vanilla Banelade with however many sponsons you have, +40-50 for the nurgling infestation and increased <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9451802.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9451802.page</link>
				<pubDate><![CDATA[Sun, 25 Jun 2017 11:53:30]]> GMT</pubDate>
				<author><![CDATA[ Eldar Vampire Hunter]]></author>
			</item>
			<item>
				<title>Re:Proposed plaguereaper rules for 8e</title>
				<description><![CDATA[ Thanks for that idea; that does feel like a better fit for the pus cannon.  The Nurgling infestation is hard to port over as now tanks can make attacks with their tracks are the Nurglings even needed? The +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> could be a trade off for losing the auto cannon and baneblade cannon which are much more powerful then the pus cannon.  We play mostly with power level instead of points.  Does this sound reasonable?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9452128.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9452128.page</link>
				<pubDate><![CDATA[Sun, 25 Jun 2017 16:44:08]]> GMT</pubDate>
				<author><![CDATA[ 3 crazy meatballs]]></author>
			</item>
			<item>
				<title>Proposed plaguereaper rules for 8e</title>
				<description><![CDATA[ Maybe have the nurgling infestation be a separate weapon you can use in addition of the tracks that attacks <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> times with +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> but only strength 3 or 4. That's how I imagine it would be implemented in 8th edition. <br /> <br /> I don't think the Baneblade cannon is that much stronger than the Pus Cannon because of how good 'flamers' are in 8th edition, so I'd still bump it up by one power level - +<span class="glossaryitem" onmouseover='gp(14);'>BS</span> is pretty powerful on a big tank with lots of guns. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9452689.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9452689.page</link>
				<pubDate><![CDATA[Sun, 25 Jun 2017 22:28:49]]> GMT</pubDate>
				<author><![CDATA[ Eldar Vampire Hunter]]></author>
			</item>
			<item>
				<title>Re:Proposed plaguereaper rules for 8e</title>
				<description><![CDATA[ I just checked out the Nurgling stats and they're only S2.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  To keep consistent with the Nurgling stats; <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4+, S2.  So that gives the plaguereaper 31 power with the Pus cannon, +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, and Nurgling infestation.  I think this will work!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9455002.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/729945/9455002.page</link>
				<pubDate><![CDATA[Mon, 26 Jun 2017 21:02:17]]> GMT</pubDate>
				<author><![CDATA[ 3 crazy meatballs]]></author>
			</item>
	</channel>
</rss>