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		<title><![CDATA[Latest posts for the thread "Gate of Infinity vs "Deep Strike" equivalents and Heavy Weapons"]]></title>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ Reading up on rules today, as I'm about to give my Grey Knights a whirl this week.<br /> <br /> I was wondering how certain rules interacted. Heavy Weapons state "if the model moved in the preceeding Movement Phase" for reducing the users <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Gate of Infinity makes no mention of the unit 'moving as if in the movement phase' just that they're placed anywhere on the table 9" away from an enemy unit.<br /> <br /> Does Gate of Infinity bypass the Heavy Weapons <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifier for moving?<br /> Is normal "Deepstrike" and equivalents effected by it, since their placement occurs in the Movement Phase?<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 12:25:59]]> GMT</pubDate>
				<author><![CDATA[ Thadin]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ Psychic Phase is not Movement Phase.<br /> <br /> Psychic "movement" powers ignore all Movement phase restrictions.  So you can <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> out of melee, they can then move, shoot, and charge in those phases of your turn.  No -1 for heavy weapons (for the <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>, if you move the unit in the Movement phase it comes into play), no giving up a charge or shooting phase due to fall back.  Just watch your Advance moves messing you up.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 13:01:43]]> GMT</pubDate>
				<author><![CDATA[ Pedroig]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ That's what I was thinking, I just wanted to make sure before I used it and it turned out to be wrong. Thanks.<br /> <br /> I never thought of using it to get out of combat, that sounds situationally fantastic. Like if you're stuck in combat with something more killy than your Knights, or using it to last second grab objectives. I'll have to keep that in mind.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 13:06:58]]> GMT</pubDate>
				<author><![CDATA[ Thadin]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> is "Hit and Run" on steroids.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 20:02:44]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ Same question for Chaos' Warptime.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 20:13:42]]> GMT</pubDate>
				<author><![CDATA[ commisaro]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ Let the record reflect that I am in the camp that says you do NOT get -1 to hit with heavies after gating.<br /> <br /> That said, the Grey Knight tactica thread has a bit of discussion on this same issue.  The 'DO' get -1 camp points to the side paragraph on Reinforcements saying you get the -1 if you setup on the battlefield that turn.<br /> <br /> I think that only applies to reserves (in essence) but the argument is there.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 20:25:05]]> GMT</pubDate>
				<author><![CDATA[ Audustum]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ Audustrum, that could be a valid point, it depends on the wording, Jump, Warptime, <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>, etc. all have wording that is pretty close and mention to take an existing unit on the board and "set it up" outside 9" from any enemy model.  In REINFORCEMENTS it states it takes up the entire movement of that unit.  It does state that it can happen in other phases. <br /> <br /> However, this is under REINFORCEMENTS, all the rules in that section are specifically for reinforcements, that is units which are being held in reserve, whether to be summoned, deep strike, or otherwise come on to the table/board for the first time in the game.  I don't think one can reasonably argue that a rule for reinforcements would apply to units which have already been set-up on the board.   They are not, afterall, reinforcements.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>tl</span>;dr:  We agree.  ]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 22:55:13]]> GMT</pubDate>
				<author><![CDATA[ Pedroig]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ Read Orks' Da Jump power. Note that it specifically calls out counts as moving. Note that <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> does not.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 23:12:14]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ Reserves give the penalty because its movement during the movement phase.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2017 23:55:20]]> GMT</pubDate>
				<author><![CDATA[ SideshowLucifer]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ Elric, that's part of the point of the wording being pretty close, course <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been pretty inconsistent with wording for abilities that for all intents and purposes are the same or at least look like the same, but wording differs.<br /> <br /> Sideshow, actually, it states that it gives the penalty and cannot move at ALL regardless of which phase they come in because they are "reserves" or reinforcements. <br /> <br /> However, I don't think anyone would argue that a Tervigon which is replacing Gaunts would count those models making the whole unit count as having being set up during that phase/turn and thus suffer all consequences of being "Set Up" during that turn...]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 01:10:27]]> GMT</pubDate>
				<author><![CDATA[ Pedroig]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ There's nothing in the rules to suggest that <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> comes with any penalty. Re-positioning your units outside of the movement phase is not a move action unless it specifically says so in the specific rule. IE, Da Jump]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 17:51:08]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/730400/9455232.page"><b>Pedroig wrote:</b></a><br/>Audustrum, that could be a valid point, it depends on the wording, Jump, Warptime, <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>, etc. all have wording that is pretty close and mention to take an existing unit on the board and "set it up" outside 9" from any enemy model.  In REINFORCEMENTS it states it takes up the entire movement of that unit.  It does state that it can happen in other phases. <br /> <br /> However, this is under REINFORCEMENTS, all the rules in that section are specifically for reinforcements, that is units which are being held in reserve, whether to be summoned, deep strike, or otherwise come on to the table/board for the first time in the game.  I don't think one can reasonably argue that a rule for reinforcements would apply to units which have already been set-up on the board.   They are not, afterall, reinforcements.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>tl</span>;dr:  We agree.  </div></blockquote><br /> I don't see anything in the Reinforcements rules that says they don't apply to things that were already on the board.  All they care about is whether a unit was "set up on the battlefield" mid-turn.  Gate of Infinity says that you take a unit and "immediately set it up anywhere on the battlefield".  This seems pretty cut and dry.<br /> <br /> Two other minor points: <br /> 1. Gate of Infinity doesn't just transport a unit from one spot on the battlefield to another.  There's an intervening step.  First, you "remove that unit from the battlefield".  So, really, the unit <i>is</i> arriving as a reinforcement from the same place that any other deep striker would.  Part of the effect of the power is to take a unit that's not on the battlefield and set it up on the battlefield.<br /> 2. Clearly the Reinforcements rules intend to apply to Deep Striking that happens even outside of the Movement phase.  So what are they talking about if not stuff like this?<br /> <br /> So it seems to me that this is pretty clear, <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, and also it seems pretty clear that it is intended to essentially be a Deep Strike.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 18:13:04]]> GMT</pubDate>
				<author><![CDATA[ Dionysodorus]]></author>
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				<title>Gate of Infinity vs &quot;Deep Strike&quot; equivalents and Heavy Weapons</title>
				<description><![CDATA[ You are correct. I misread the wording. A unit that arrives from reserves suffers all the same consequences no matter what phase it happens in. It says they count as having moved in the movement phase. Under heavy weapons, it says the penalty is applied if the unit moved in the movement phase. I just read that part the first time rather than the the reserves rule as well.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 18:20:41]]> GMT</pubDate>
				<author><![CDATA[ SideshowLucifer]]></author>
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