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		<title><![CDATA[Latest posts for the thread "Burst Cannons pointless on Vehicles now?"]]></title>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ I've been looking at it and there just seems no point to having the burst cannon on any vehicle.<br /> <br /> The Burst cannon fires Assault 4 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 AP0 shots at range 18<br /> And the Drone fires 2x Assault 2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 AP0 shots at range 18<br /> <br /> So they're exactly weapon basically whilst the drone is cheaper and with more options.<br /> <br /> Even the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the drone matches the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the vehicle while attached so why ever use burst cannons?<br /> <br /> Have I missed something? It seems off.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 09:41:15]]> GMT</pubDate>
				<author><![CDATA[ obsidianaura]]></author>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ I'd always use <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, myself... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 09:42:33]]> GMT</pubDate>
				<author><![CDATA[ zerosignal]]></author>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/730549/9456094.page"><b>zerosignal wrote:</b></a><br/>I'd always use <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, myself... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Trouble is they're 22 points extra. I feel either people are going to be short range (Gun Drones) or long range anyway (Rail Gun)]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 09:47:33]]> GMT</pubDate>
				<author><![CDATA[ obsidianaura]]></author>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> is too expensive to be viable anymore. Can get two drones for the cost of a <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and they put out double the shots and then still aren't as expensive. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 09:47:40]]> GMT</pubDate>
				<author><![CDATA[ Gamgee]]></author>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6483d82158fb66c67bd3fab975d246c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/730549/9456103.page"><b>Gamgee wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(388);'>SMS</span> is too expensive to be viable anymore. Can get two drones for the cost of a <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and they put out double the shots and then still aren't as expensive. </div></blockquote><br /> <br /> Yeah, the more I read through the Tau index the more I feel the point costing on their stuff seems bizarre really.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 10:04:41]]> GMT</pubDate>
				<author><![CDATA[ obsidianaura]]></author>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ brustcannons have always and will alway be useless on vehicles.<br /> <br /> 7th ed.: same price as <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, but without the benefits (same shots)<br /> <br /> 8th ed.: more expensive than gun drones, same shots.<br /> <br /> Just forget about Burstcannons and move on ;-)]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 12:10:47]]> GMT</pubDate>
				<author><![CDATA[ Aeri]]></author>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/730549/9456319.page"><b>Aeri wrote:</b></a><br/>brustcannons have always and will alway be useless on vehicles.<br /> <br /> 7th ed.: same price as <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, but without the benefits (same shots)<br /> <br /> 8th ed.: more expensive than gun drones, same shots.<br /> <br /> Just forget about Burstcannons and move on ;-)</div></blockquote><br /> <br /> That sounds like wise advice.<br /> <br /> Just waiting for an errata to come that doubles the points of drones <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 12:21:28]]> GMT</pubDate>
				<author><![CDATA[ obsidianaura]]></author>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ Drones are 2 pts cheaper because when they detach they have limited targeting and worse <span class="glossaryitem" onmouseover='gp(14);'>bs</span>.<br /> <br /> Sure the answer for vehicles is not to detach; but upping the cost of the drones to match bust cannons means that drone support drones and drone squadrons are less efficient than a battlesuit with a burst cannon.<br /> <br /> The costs are fine; taking them on a vehicle and leaving them there is better. No big deal.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 14:17:30]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ Drones have to detach after the vehicle is destroyed, giving up another killpoint. Killpoints are only on one mission though, so no big deal.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 15:47:29]]> GMT</pubDate>
				<author><![CDATA[ Fueli]]></author>
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				<title>Re:Burst Cannons pointless on Vehicles now?</title>
				<description><![CDATA[ These indexes are a stop gap measure to provide you, the player, the transitional rules to play your 7th edition model collection in 8th edition. To think that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was able to condense, write, play test, and compile all the possible factions/armies of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> without any mistakes in the truncated timeline they had for development is a pipe dream. <br /> <br /> These indexes are not the final rules for any faction/army. As the codexes start coming out and the first Chapter Approved produced, we'll see a lot of changes. Just pray you are not playing the last army to get a Codex in 8th edition, or that 9th comes out and you still don't have a codex.  ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 16:58:26]]> GMT</pubDate>
				<author><![CDATA[ Tamwulf]]></author>
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