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		<title><![CDATA[Latest posts for the thread "40k phalanx formation"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "40k phalanx formation"]]></description>
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				<title>40k phalanx formation</title>
				<description><![CDATA[ <img src="https://scontent.fcmh1-1.fna.fbcdn.net/v/t34.0-12/19512486_10103750744974131_355282402_n.jpg?oh=f84e5bb76f69b5d78f3e690f5c435dbf&oe=5954779F" border="0" /><br /> <br /> 1 and 2. These are the first models to be removed from the buffer unit they must not be the sargent<br /> 3. Devestator/Heavy weapon squad<br /> 4. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Character/Second Unit<br /> 5. Tank/Razorback/Ect<br /> 6. DNE ignore<br /> 7-8. Heavy weapon and special weapon<br /> <br /> okay so the way this works is that you have the buffer unit set up 4" ahead of the heavy weapons. Ideally this will be a troop unit something that can do <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and ranged. The purpose of this unit set up is to provide cover and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> screening for the heavy weapons team. this is for going up against <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units. the first unit acts as a speed bump and the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Second unit acts to draw the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units toward it and away (more than 1" away so that you can fire) from the Heavy weapons teams, Should the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit wipe out the first in the first turn. The secondy /<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit is able to charge by charging into the hole left by removing one of the center units should they survive. <br /> <br /> ideally you don't need the Second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit and the first speed bump unit will be wiped out on their turn so it's best to use something like guard. That way they consolidate toward you but can't reach within 1". This is only if you are trying to kill the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. The purpose of the secondary unit is to give the Heavy weapon team another turn to kill whatever ELSE is on the battlefield.  <br /> <br /> Also for the speed bump unit it's important that the special weapon be a flamer. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2017 10:36:55]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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