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		<title><![CDATA[Latest posts for the thread "Imperial Armour Rules for Astral Claws or the other chars. except the chap. master for Minotaurs?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Imperial Armour Rules for Astral Claws or the other chars. except the chap. master for Minotaurs?"]]></description>
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				<title>Imperial Armour Rules for Astral Claws or the other chars. except the chap. master for Minotaurs?</title>
				<description><![CDATA[ Just curious if they even have the astral claws rules for chars. in the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> since I've wanted to start an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> army.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/730594/9457026.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/730594/9457026.page</link>
				<pubDate><![CDATA[Tue, 27 Jun 2017 17:20:45]]> GMT</pubDate>
				<author><![CDATA[ stewe128]]></author>
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				<title>Imperial Armour Rules for Astral Claws or the other chars. except the chap. master for Minotaurs?</title>
				<description><![CDATA[ They have all the Badab characters, but Astral Claws, like all the other chapters, don't get Chapter Tactics.  I'm actually pretty okay with how they did the characters though.  Notably Valthex switched to a close range buff instead of a 'this unit over here' buff but he became a close range capable character.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/730594/9458800.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/730594/9458800.page</link>
				<pubDate><![CDATA[Wed, 28 Jun 2017 11:45:13]]> GMT</pubDate>
				<author><![CDATA[ SharkoutofWata]]></author>
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