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		<title><![CDATA[Latest posts for the thread "Faction Stratagem"]]></title>
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				<title>Faction Stratagem</title>
				<description><![CDATA[ While I assume (and I assume we all assume) that with the full codexes there will be custom stratagem for each faction and even, in the case of some (space marines) probably each sub-faction. like  But that's months away for even the earliest and there's a forum right here where people like to play with rules... So, I figured lets make some. What do you want to see from fluff that didn't make it into the rules and could be played as a stratagem? These use <span class="glossaryitem" onmouseover='gp(707);'>CP</span>, so they have a cost built in - requiring armies to fit certain formats and then being limited use during a game... they should be interesting to fluff, but not an auto-win button.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'll go first with suggestions.<br /> <br /> I play Necrons, and one of the things that made me think about this was how they're supposed to be THE survivability army.<br /> <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Shiny and Chrome *<span class="glossaryitem" onmouseover='gp(707);'>cp</span><br /> Necron model regains a number of wounds lost earlier in battle equal to the <span class="glossaryitem" onmouseover='gp(707);'>CP</span> spent.<br /> <br /> With Dark Aeons 1 <span class="glossaryitem" onmouseover='gp(707);'>cp</span> <br /> Choose 1 necron infantry model slain earlier in battle. If the model had a Ressurection Orb or if there is a model with a Ressurection Orb within 3" of its last location you may place the model as close to its previous location as possible with 1 wound remaining. You cannot replace a model if there are enemy models within 3" of its previous location.<br /> <br /> We'll Be Back 1 <span class="glossaryitem" onmouseover='gp(707);'>cp</span><br /> When the last model in a unit is wiped out if you have any models set up on your tomb world you may place the unit on your tomb world, as if it were set up there during deployment.<br /> 
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</div><br /> <br /> A common complaint from the Chaos crowd is the point cost of summoning, but nothing is free this edition...<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Dark Rituals * <span class="glossaryitem" onmouseover='gp(707);'>cp</span><br /> When summoning daemons, either through a daemonic ritual or otherwise, you do not spend reserve points. Instead spend a number of <span class="glossaryitem" onmouseover='gp(707);'>cp</span> equal to the power of the daemons put into play.<br /> 
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</div><br /> <br /> Always have to pay tithe to the Imperium. So, an idea for the Guard. <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Command Channel Override 1 <span class="glossaryitem" onmouseover='gp(707);'>cp</span><br /> If your officer has a voxcaster they may issue a command to another friendly unit with a voxcaster regardless of range.<br /> Instead, you may use an officer's single use ability, such as the master of ordinance or officer of the fleet, an additional time.<br /> 
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</div><br /> <br /> Would you let your opponent play any of these? Would you want to throw down with them on your side?]]></description>
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				<pubDate><![CDATA[Wed, 28 Jun 2017 18:49:12]]> GMT</pubDate>
				<author><![CDATA[ silentone2k]]></author>
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				<title>Faction Stratagem</title>
				<description><![CDATA[ I was thinking about this topic just today.<br /> <br /> Hit & Run: 1CP; Use this strategem when a WHITE SCARS BIKER unit Falls Back. The unit can Advance, shoot and/or charge this turn despite Falling Back. <br /> <br /> <br /> We'll Be Back is probably worth 3 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>. Dark Rituals should net you at least 2 power per <span class="glossaryitem" onmouseover='gp(707);'>CP</span> spent.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jun 2017 20:22:40]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>Faction Stratagem</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22c911076cab533e6705251b886057a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/730767/9459962.page"><b>lord_blackfang wrote:</b></a><br/>I was thinking about this topic just today.<br /> <br /> Hit & Run: 1CP; Use this strategem when a WHITE SCARS BIKER unit Falls Back. The unit can Advance, shoot and/or charge this turn despite Falling Back. </div></blockquote><br /> I kinda want to make this more hit and run over...<br /> <br /> Hit and Run 1CP<br /> At the end of the Fight phase on your turn, if a White Scars Biker unit made a successful charge, they may immediately Fall Back. They may move through enemy models they were engaged with as though they are not there.<br /> <br /> What do you think?<br /> Doesn't let them break away and act quite as freely; but definitely gives them scything passes over/through their enemies which seems like the flavor of White Scars. It also leaves design space for other "highly mobile" forces (eldar/tau) to get some extra-move love without repeating exactly the same ability.<br /> <br /> Erm...<br /> <br /> Mobile Gunline 1CP<br /> If a Tau unit made used Advance or Fall Back this turn they may fire during the Shooting phase as if they had made a normal movement.<br /> <br /> Sweeping Strike 1CP<br /> Immediately after making a Shooting attack, an Eldar (or Dark Eldar?) unit can move as if it were the Movement phase (though it cannot Advance as part of this move).<br /> <br /> Really, l'm less familiar with the White Scars, Tau, and Eldar tactical fluff, so someone may want to refocus those.<br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22c911076cab533e6705251b886057a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/730767/9459962.page"><b>lord_blackfang wrote:</b></a><br/><br /> We'll Be Back is probably worth 3 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>.</div></blockquote><br /> <br /> It's funny, because my reflex was We'll Be Back would be weaker than With Dark Aeons. At least, I think, the two aren't that wildly different in power.<br /> We'll Be Back puts them into reserves and only lets them return through a Monolith or Night Scythe. With Dark Aeons means you're never entirely certain you've shot a Necron unit off an objective. Either one lets a <span class="glossaryitem" onmouseover='gp(293);'>RP</span> unit (or LM character) that was focused fired out of existence restore itself. As a Necron player, slogging back to position is going to be as or more troublesome than <span class="glossaryitem" onmouseover='gp(293);'>RP</span> rolls...<br /> Re-looking, maybe both should be 2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>?<br /> <br /> Did realize that Shiny and Chrome should be "A Necron unit with the either the Living Metal or Reanimation Protocols rules." Canopteks should be repairable by Crypteks, but the self-repair isn't a fluff thing for them the way it is actual Necrons (or their rides). <br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22c911076cab533e6705251b886057a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/730767/9459962.page"><b>lord_blackfang wrote:</b></a><br/><br />  Dark Rituals should net you at least 2 power per <span class="glossaryitem" onmouseover='gp(707);'>CP</span> spent.</div></blockquote><br /> <br /> I've barely looked at Chaos this edition and certainly neither played nor played against them. I'd be interested in more feedback/commentary for cost/balance on that.<br /> <br /> <br /> <br /> I think we've given almost everyone at least one suggestion except 'Nids and Orks... <br /> The basic thing Orks want is always obvious.<br /> <br /> Moar Dakka! 2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span><br /> During your Shooting phase, choose an Ork unit that has already fired. It may shoot again. These attack rolls suffer a -1 to hit. Weapons that automatically hit must still make to hit rolls and on a 1 the model is slain.<br /> <br /> (It's called Moar Dakka! There will be no burnination in this hatery.)<br /> <br /> Unending Tide 3CP<br /> Place a full  Tyrannid Troops unit that was previously removed from the board in your deployment zone more than 12" from the nearest enemy.<br /> <br /> (yeah, it's more expensive than the Necron return rules. Tyranids move faster and this gives them back at full strength immediately rather than having to come in from reserves through a limited set of portals.)]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 12:27:45]]> GMT</pubDate>
				<author><![CDATA[ silentone2k]]></author>
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