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		<title><![CDATA[Latest posts for the thread "Model quality vs. Terrain quality"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Model quality vs. Terrain quality"]]></description>
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				<title>Model quality vs. Terrain quality</title>
				<description><![CDATA[ When you model or paint, is there much of a difference between the quality of your terrain vs the quality of your models? I personally put about 75% as much effort towards terrain as I do models. Mostly because only people I know play at my house, so it's not much of an issue.  I like my models to give a good first impression to any new players. <br /> <br /> That being said, I have seen the entire spectrum. Guy that paint their models to almost Golden daemon standards that barely do more than prime and drybrush terrain, to those that put as much TLC into terrain as their models.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jun 2017 20:57:39]]> GMT</pubDate>
				<author><![CDATA[ cuda1179]]></author>
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				<title>Re:Model quality vs. Terrain quality</title>
				<description><![CDATA[ I think I match your 75%, and for the same reason. Just my group at my house. Some terrain I put more into, but generally my painting on terrain is make it look decent and get it out there.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jun 2017 21:26:59]]> GMT</pubDate>
				<author><![CDATA[ edwardmyst]]></author>
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				<title>Model quality vs. Terrain quality</title>
				<description><![CDATA[ I like building terrain and having nice (useful) terrain but I definitely don't spend anywhere near the amount of time painting it as I do figures.  I'll also buy pre-painted terrain but will not use minis painted by other people, etc.<br /> <br /> I inherited the "host a game" mentality from my gaming group, whereby if you like a game...your job is to host the game for others to play (unless by chance some other people share an interest in it).  This means you bring the table, minis, dice, rules, etc. and run the game for people to play.<br /> <br /> I also sell a wargame of my own design, so when running that game I use my most elaborate tables/terrain and put more effort toward that because I'm (in essence) selling my game using the visual aesthetic.<br /> <br /> If I enjoy a game, I will slowly but surely add to its terrain (replacing old stuff with newer stuff, etc.).  I also enjoy running much more narrative tables when possible.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jun 2017 21:44:35]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>Model quality vs. Terrain quality</title>
				<description><![CDATA[ I probably put more time into my terrain, though not so much in terms of painting as making something sturdy that won't fall apart if it's handled roughly. There's also usually more room available in big terrain pieces that allows gimmicky stuff like LEDs, assorted grasses/terrains and magnets.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jun 2017 22:15:25]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
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				<title>Re:Model quality vs. Terrain quality</title>
				<description><![CDATA[ Roughly equal quality. Terrain tends to involve a bit less time and effort, simply because a lot of terrain is fairly simple and doesn't require difficult or time-consuming techniques to finish to a good level, but the end result looks good alongside my models. My gallery has some terrain pictures if you're curious.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 05:17:50]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Model quality vs. Terrain quality</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say about the same time as building the terrain takes much longer than building a model, a whole table of terrain will take a full week to build where an entire army can be built in a day or 2 assuming no conversion work but the army will take significantly longer to paint, than the usually simple couple colours airbrushed onto terrain with a couple dry brush coatings and a couple simple details (Shadow war terrain is ridiculously detailed) ]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 11:43:12]]> GMT</pubDate>
				<author><![CDATA[ Ubl1k]]></author>
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