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		<title><![CDATA[Latest posts for the thread "Giant Chaos Spawn - Underrated?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Giant Chaos Spawn - Underrated?"]]></description>
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				<title>Giant Chaos Spawn - Underrated?</title>
				<description><![CDATA[ So, for 75 points you get a T5 10 wound daemon, that can heal up to 9 wounds a turn, over and above what it started with up to 20, where it then becomes a titanic creature. At the start of your game, it moves a minimum of 7 inches, minimum of s7 and 7 attacks (bearing in mind that if you did roll 3 1's for these values then you'd get somewhat consoled by gaining 3d3 wounds. This thing has an inhernet randomness, but it seems that the range of randomness goes from pretty good to amazing. Take four of these for 300 points and your opponent will be hard pressed to kill them before they make it into combat (where they can do considerable damage whilst still healing). <br /> <br /> Additionally, it says that you roll for it's characteristics at the start of each turn. Now, does that mean game turn or player turn? Because player turn would double your average healing and make this thing insanely hard to put down through attrition.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 11:46:01]]> GMT</pubDate>
				<author><![CDATA[ Lancelot185]]></author>
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				<title>Giant Chaos Spawn - Underrated?</title>
				<description><![CDATA[ I can't actually figure out how it's supposed to work.  It says that its stats "reset" at the start of each turn, and also you roll for new stats every time it gets called on to use them.  At first I was reading it as rolling new stats at the start of each turn, but these rolls would be superfluous because you'd roll again as soon as you tried to make a close combat attack.<br /> <br /> If resetting its stats means rolling dice, then an army of giant chaos spawn is basically unkillable.  If it's meaningless and you only roll when you actually need a stat, they're a lot more manageable.<br /> <br /> "Turn" definitely means each player's turn, though.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 12:10:40]]> GMT</pubDate>
				<author><![CDATA[ Dionysodorus]]></author>
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				<title>Giant Chaos Spawn - Underrated?</title>
				<description><![CDATA[ It's very awkward wording, for sure. I think that when it says reset, the characteristics are essentially undetermined, and then when you have to know what it is, you roll. So, you'll always roll in your movement phase for the move value, and if you get into combat you'll roll for the strength and attacks. This then resets for the next turn (your opponents turn), so if they choose to stay and fight you in combat, you'll then have to reroll your attacks and strength as they have reset to an undetermined value. So, to maximise your healing, you always want these guys in combat so that you can determine your strength and attacks.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 12:16:44]]> GMT</pubDate>
				<author><![CDATA[ Lancelot185]]></author>
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				<title>Giant Chaos Spawn - Underrated?</title>
				<description><![CDATA[ If anything, it looks like a blast to play!<br /> <br /> Seriously I'd like to run multiple but my wallet won't let me.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 12:32:35]]> GMT</pubDate>
				<author><![CDATA[ DaPino]]></author>
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				<title>Giant Chaos Spawn - Underrated?</title>
				<description><![CDATA[ After rereading the rules for it, it says that the values are reset, and when you're called upon to use a characteristic, a "new roll" is made. (Which suggests that you roll for the reset, and then make "a new roll" when needed). But that would then mean that you could heal 18 wounds a turn.... Idk, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> need to <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> this.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 12:43:26]]> GMT</pubDate>
				<author><![CDATA[ Lancelot185]]></author>
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