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		<title><![CDATA[Latest posts for the thread "New 8th Ork army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New 8th Ork army"]]></description>
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				<title>New 8th Ork army</title>
				<description><![CDATA[ Im starting a new 8th edition Ork Army.<br /> <br /> What is a good start for 1500 points and what units/model work well together? Basically give me a good rundown on tricks and tactics!!<br /> <br /> I will be ending up around 2500 or more after its all done so go ahead and bump it up if you want.<br /> <br /> Thanks for the input.<br /> <br /> Darth]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 18:56:02]]> GMT</pubDate>
				<author><![CDATA[ Darth Yoda]]></author>
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				<title>Re:New 8th Ork army</title>
				<description><![CDATA[ This really comes down to your personal play style. (The most important thing I can say here).<br /> <br /> Warboss and Big Mek are both good choices, though the <span class="glossaryitem" onmouseover='gp(279);'>WB</span> gives a good buff for getting into melee faster.<br /> <br /> Storm Boyz are good to get into the flanks or even attack units in the back field quicker. <br /> <br /> Flash Gitz got buffed big time, with +4 to hit and ammo runts for all.<br /> <br /> Battle Wagonz with Deff Rollers are awesome.<br /> <br /> A Combi Scorcha an everyone that can take one. (So good now)<br /> <br /> Things to note, you will need characters to buff units, so do not forget that, Nobz with War Banner are nice, Painboys are nice.<br /> <br /> If you are going for fast units then bikes and Stormboyz are one way to go.<br /> <br /> If you prefer a more blob army then 30 boy units are great as their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> is equal to the number of models in the unit. <br /> <br /> If you want to scare someone take a Stompa, or any of the deffdreads, Morks/Gorkanughts. <br /> <br /> Lastly: there is not as of yet a go to list, but from just about every angle Orks are way better for all forms of play than they have been for the last few editions. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 19:08:11]]> GMT</pubDate>
				<author><![CDATA[ BLADERIKER]]></author>
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				<title>New 8th Ork army</title>
				<description><![CDATA[ Gorkanaughts/Morkanaughts are good all rounders: good bit of shooting and can squish things in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> Ork blob units (30 Orks with a Warboss and Waaagh banner) are terrifying if you can get them into combat. <br /> <br /> Weirdboys are a good way of transporting units forward quickly.<br /> <br /> Not actually seen anyone try them but Mega Nobz with duel Killsaws look pretty good: 4x S10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-4 D2 attacks each with a weirdboy to catapult them forward? Yes they're -1 to hit and they're pretty expensive but they won't half open up anything you set them on.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jun 2017 20:14:52]]> GMT</pubDate>
				<author><![CDATA[ mrhappyface]]></author>
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