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		<title><![CDATA[Latest posts for the thread "Khenentai Rubric Marines"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Khenentai Rubric Marines"]]></description>
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				<title>Khenentai Rubric Marines</title>
				<description><![CDATA[ Hello! <br /> I am making a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> equivalent to this unit: <a href="https://www.forgeworld.co.uk/en-AT/Khenentai-Occult-Blade-Cabal-2017" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/en-<span class="glossaryitem" onmouseover='gp(482);'>AT</span>/Khenentai-Occult-Blade-Cabal-2017</a><br /> Using the current stats and abilities of Rubric Marines as a baseline, what rules/abilities would you add to make this an interesting or fun unit to field? Since 8th breaks down individual items for us, they should be somewhere in the ball park of 26 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>, assuming 2 power swords is 8 points and a rubric is 18. <br /> They would be fielded in bricks of 5 including the aspiring sorcerer, who would also wield a Force Blade (possibly a stronger psyker than the rest at the time of the rubric, or what have you)<br /> A few (seperate) ideas were; <br /> Keep the force weapons rule on them, or just leave them as power swords, give them an extra attack with those weapons only, have the blades cause mortal wounds on 6's, Choose between different fighting styles based on prosperine cults, act as melee tanks in a capacity, or just not give them anything.<br /> <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span> <span class="glossaryitem" onmouseover='gp(280);'>OP</span> wants dual-swordsman rubrics but can't decide on a way to make the idea fun. Thank you in advance!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Jun 2017 08:50:42]]> GMT</pubDate>
				<author><![CDATA[ Neronoxx]]></author>
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				<title>Re:Khenentai Rubric Marines</title>
				<description><![CDATA[ Force swords give no bonus for having two of them, so without a special unit rule you are going to pay a huge premium for zero bonus. 8e values simplicity so combine the two as a new weapon type with one entry and skip the middle man. They can't swap out the blades anyways, so why not?<br /> <br /> If you want to base them on Rubrics as the baseline here's an idea that rolls up a bunch of the fiddly bits (including Mindsong).<br /> <br /> <b>RUBRIC KHENETAI</b><br /> Rubric Khenetai  M5" WS3+ BS3+ S4 T4 W1 A2 Ld7 Sv3+<br /> Khenetai Blademaster  M6" WS3+ BS3+ S4 T4 W1 A3 Ld8 Sv3+<br /> This unit contains 1 Khenetai Blademaster and 4 Rubric Khenetai. It can include up to 5 additional Rubric Khenetai.<br /> * Each Rubric Khenetai is armed with an inferno bolt pistol and Khenetai dueling blades.<br /> * The Khenetai Blademaster is armed with an inferno bolt pistol and Khenetai dueling blades.<br /> <b>WEAPON</b><br /> Inferno bolt pistol               12"     Pistol 1     S4     <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-2     D1     -<br /> Khenetai dueling blades    Melee     Melee     User     -3     D3     You can re-roll failed hit rolls in the Fight phase for this weapon.<br /> <b>WARGEAR OPTIONS</b><br /> * The Khenetai Blademaster may replace his inferno bolt pistil with a warpflame pistol.<br /> * For every five models in the unit, one Rubric Khenetai may replace his inferno bolt pistol with a warpflame pistol.<br /> ABILITIES<br /> <b>Death to the False Emperor</b> (see Chaos Index)<br /> All Is Dust: Add 1 to the saving throw for Rubric Khenetai if the attack has a Damage characteristic of 1.<br /> <b>Favoured of Tzeentch:</b> All models in this unit have a 5+ invulnerable save.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jul 2017 03:07:27]]> GMT</pubDate>
				<author><![CDATA[ TzeentchNet]]></author>
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				<title>Khenentai Rubric Marines</title>
				<description><![CDATA[ Thanks for the advise. I really like this idea, it's easy to remember and field. <br /> I don't know how I would add the pistols in - Is there a good way to get inferno pistols, or would just regular bolt pistol holsters look decent? <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/731010/9466589.page</link>
				<pubDate><![CDATA[Sat, 1 Jul 2017 23:01:59]]> GMT</pubDate>
				<author><![CDATA[ Neronoxx]]></author>
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				<title>Khenentai Rubric Marines</title>
				<description><![CDATA[ Just use the model as-is. Just use the holsters or don't even bother putting them on the model - the official <span class="glossaryitem" onmouseover='gp(39);'>FW</span> shots don't show their bolt pistols, for example.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jul 2017 02:07:33]]> GMT</pubDate>
				<author><![CDATA[ TzeentchNet]]></author>
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				<title>Khenentai Rubric Marines</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/731010/9466796.page"><b>TzeentchNet wrote:</b></a><br/>Just use the model as-is. Just use the holsters or don't even bother putting them on the model - the official <span class="glossaryitem" onmouseover='gp(39);'>FW</span> shots don't show their bolt pistols, for example.</div></blockquote><br /> <br /> Makes sense. Will try them out this week and report back.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jul 2017 03:29:31]]> GMT</pubDate>
				<author><![CDATA[ Neronoxx]]></author>
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