<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "New Detachment: Reinforcements"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "New Detachment: Reinforcements"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>New Detachment: Reinforcements</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 1-3<br /> Troops: 3-12<br /> Elites:  0-2<br /> Fast Attack: 0-2<br /> Heavy Support:  0--2<br /> Flyers: 0-2<br /> <br /> Dedicated Transports: Up to 1 for each other choice<br /> Restrictions: All units must be from the same faction.<br /> Command Benefits: +3 Command Points<br /> <br /> <br /> <br /> ***********<br /> <br /> In essence, a "Wall of bodies" detatchment that allows you to push out more troops at the cost of pretty much everything else. The Tactical Company, rather than Battle Company, a simple Ork mob, or a Tyranid Swarm. <br /> <br /> Nothing fancy, but man do I need one.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/731197/9466243.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/731197/9466243.page</link>
				<pubDate><![CDATA[Sat, 1 Jul 2017 18:25:14]]> GMT</pubDate>
				<author><![CDATA[ Wakshaani]]></author>
			</item>
			<item>
				<title>Re:New Detachment: Reinforcements</title>
				<description><![CDATA[ I'd change the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to 1-2 to keep it in line with the other "I wanna load up on this one slot" detachments, but other than that I think this fits beautifully with the rest of them.  Well done on the name choice too.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/731197/9466256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/731197/9466256.page</link>
				<pubDate><![CDATA[Sat, 1 Jul 2017 18:35:09]]> GMT</pubDate>
				<author><![CDATA[ O'Whelk]]></author>
			</item>
			<item>
				<title>Re:New Detachment: Reinforcements</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/744e12bc2c5c72bde968c742f49d1a1b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/731197/9466256.page"><b>O'Whelk wrote:</b></a><br/>I'd change the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to 1-2 to keep it in line with the other "I wanna load up on this one slot" detachments, but other than that I think this fits beautifully with the rest of them.  Well done on the name choice too.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Thank you! And I went 1-3 since 1-2 felt different than the 0-2 on the rest. It sounds weird, I know, but.it was a gut thing instead of a head thing.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/731197/9466258.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/731197/9466258.page</link>
				<pubDate><![CDATA[Sat, 1 Jul 2017 18:38:05]]> GMT</pubDate>
				<author><![CDATA[ Wakshaani]]></author>
			</item>
			<item>
				<title>Re:New Detachment: Reinforcements</title>
				<description><![CDATA[ This is getting way too many <span class="glossaryitem" onmouseover='gp(707);'>CPs</span> for what it's doing. You're looking for a Patrol detachment (but more so) but giving it Battalion detachment <span class="glossaryitem" onmouseover='gp(707);'>CPs</span>... I really do think that you're underselling the ability for a series of Patrol detachments to do what you want. 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (warboss/synapse creature/etc) per 3 squads of goons. If you're looking for walls of bodies presumably each squad is max-sized.<br /> <br /> But, going with what you're talking about. This should have <i>less</i> command and control than even a Patrol. Another way to look at what you're trying to do is a Patrol with multiple Auxiliary detachments of troops, each of which would be worth -1 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>. You have to give up something to gain the things you want because anything else is the definition of "over powered." <br /> <br /> I'd also name it something other than "Reinforcements." I was looking for the rules to keep it in reserves. Maybe a Phalanx detachment instead? Doesn't fit with the horde/mob concept you want, but fits with the military description used with the other detachments and doesn't sound like something that should be in reserve.<br /> <br /> Phalanx detachment<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 1-3<br /> Troops: 4-12<br /> <br /> Dedicated Transports: Up to 1 for each other choice <br /> Restrictions: All units must be from the same faction. Each unit must have the maximum number of models allowed.<br /> Command Benefits: -1 Command Point.<br /> <br /> <br /> Tangential ideas this inspired...<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<br /> Reserve detachment<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 2-3 <br /> Troops: 1-3 <br /> Elites: 0-2 <br /> Fast Attack: 0-2 <br /> Heavy Support: 0-2 <br /> Flyers: 0-2 <br /> <br /> Dedicated Transports: Up to 1 for each other choice <br /> Restrictions: All units must be from the same faction. <br /> Command Benefits: -3 Command Points. During deployment, the units in this detachment may be set up in a rear location instead of being placed on the battlefield. At the end of any of your Movement phases, these models can enter the fight. Set them up anywhere in your deployment zone at least 12" away from any enemy models.<br /> <br /> Logistical detachment<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 3-5<br /> Troops: 1-3 <br /> Elites: 0-2<br /> Fast Attack: 0-2 <br /> Heavy Support: 0-2 <br /> Flyers: 0-2 <br /> <br /> Dedicated Transports: Up to 1 for each other choice <br /> Restrictions: All units must be from the same faction. Headquarters models in this detachment may not have a wounds characteristic of more than 4.<br /> Command Benefits: +3 Command Points.<br /> 
</div>
</div>
</div><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/731197/9467166.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/731197/9467166.page</link>
				<pubDate><![CDATA[Sun, 2 Jul 2017 09:47:13]]> GMT</pubDate>
				<author><![CDATA[ silentone2k]]></author>
			</item>
	</channel>
</rss>