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		<title><![CDATA[Latest posts for the thread "[2000] - Blood Angels - HQ Jump Pack Spam"]]></title>
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				<title>[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ This is just a rough idea, I have no idea how competitive it could be. But it's very thematic, will look very cool on the tabletop and does bring some real punch and synergy. Battalion plus Supreme Command detachments for seven command points, four psychic powers / deny the witch a turn, six <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s all with jump packs/fly. Trying to layer +1/+2 attacks, re rolls to hit, and +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> across the entire jump pack force, bringing a mass of 3-5 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 attacks per model. Your anti-mech / anti-monster is weaved into the groups in the form of inferno pistols and thunder hammer/power fists on your higher attack models. Sanguinor brings +1 attacks to everything within 6 inches, Lemartes is bringing re rolls to charges and to hits for Death Company, Sanguinary Priests are bringing +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> to everything within 6 inches, and the librarians are bringing +1 attacks to two different groups a turn, as well as the possibility for 4++ or smite.<br /> <br /> <b><br /> Battalion Detachment & Supreme Command Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – The Sanguinor <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Lemartes <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Sanguinary Priest w/ Jump Pack & Thunder Hammer <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Sanguinary Priest w/ Jump Pack & Thunder Hammer <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Librarian w/ Jump Pack & Force Sword <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Librarian w/ Jump Pack & Force Sword <br /> <br /> Troops – 5x Scouts<br /> Troops – 5x Scouts <br /> Troops – 5x Scouts <br /> <br /> Fast Attack – 5x Assault Marines w/ Jump Packs & Power Sword <br /> Fast Attack – 5x Assault Marines w/ Jump Packs & Power Sword <br /> Fast Attack – 5x Assault Marines w/ Jump Packs & Power Sword <br /> <br /> Elites – 5x Death Company w/ Jump Packs, Inferno Pistol & Thunder Hammer <br /> Elites – 5x Death Company w/ Jump Packs, Inferno Pistol & Thunder Hammer <br /> Elites – 5x Death Company w/ Jump Packs, Inferno Pistol & Thunder Hammer <br /> Elites – 5x Death Company w/ Jump Packs, Inferno Pistol & Thunder Hammer <br /> <br /> Elites – 5x Sanguinary Guard w/ 3x Angelus Boltguns, 2x Inferno Pistols, 3x Encarmine Swords & 2x Power Fists 256 pts<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jul 2017 17:02:32]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ The problem is only half can jump into combat since only half can be in reserves.  ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jul 2017 19:38:20]]> GMT</pubDate>
				<author><![CDATA[ broxus]]></author>
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				<title>Re:[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ Yeah, it's a hindrance, but the entire force is very mobile, and with 17 "units" I can still deepstrike 9 of them in.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jul 2017 19:50:33]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>Re:[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ I find it interesting, but whatever you anchor will be shred to bits the first turn if someone gets first turn or seizes on you....Guess you'll have to play with a lot of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> denial at the start of the game. I guess it depends on how much terrain you guys tend to use.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jul 2017 21:35:19]]> GMT</pubDate>
				<author><![CDATA[ Kithail]]></author>
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				<title>[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ Yeah, I mean I don't even own all these models, this is more of theory list, wouldn't this be cool, might work, kind of thing.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jul 2017 21:58:53]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ I don't see this working. Running <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> does give your opponents multiple targets, but each of these units is only 5 man. They'll get shot off the table. Not only that, it doesn't have enough firepower to deal with tanks and such. There may be the perfect storm where you drop in and lock everything down in close combat, but even then I don't see this doing enough damage. Would be interesting to try though.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2017 13:37:11]]> GMT</pubDate>
				<author><![CDATA[ theharrower]]></author>
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				<title>[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ Yeah, I can agree with that.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2017 17:11:09]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ Really need a lucky seize die with this.<br /> <br /> Definately not going first with that many drops which means at least half of your force needs to survive two rounds of shooting before it can do anything meaningful.<br /> <br /> Clever opponent will bubble wrap their goodies to make your turn one deepstrike charges less effective, and you dont really have the volume of shots to clear them away beforehand.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2017 17:28:26]]> GMT</pubDate>
				<author><![CDATA[ Bigdoza]]></author>
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				<title>Re:[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ So revamped the list pretty significantly, went in a slightly different direction, though the same force multiplying is happening. With this list you deploy the bulk of the army on the table: three razorbacks with <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in them, and a stormraven with the death company, dreadnought, sanguinary priest and chaplain inside. The only units deepstriking are the sanguinary guard with the sanguinor and the assault squad. The idea is to have the stormraven deliver the death company, dreadnought, and two <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s into the fray, while the sanguinary guard land in with sanguinor to support. Everyone should have +1 attacks, +1 strength, and re rolls to hit, meaning death company will have 4 strength 5 chainsword attacks each, on the charge, re rolling hits. The <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+ models all carry heavy hitting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weps, and I gave the sanguinary guard power fists on their more durable 2 wound 2+ armor bodies. Additional anti-mech beyond that is of course the dreadnought, inferno pistols, and stormraven itself, kitted properly to pop big hitters. However the list isn't a slouch against infantry either. The stormraven has double hurricane bolters for the potential for 24 bolter shots by itself, and the list also brings 5 heavy flamers and 3 twin assault cannon razorbacks. <br /> <br /> <b><br /> Battalion Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – The Sanguinor <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Chaplain w/ Power Fist<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Sanguinary Priest w/ Thunder Hammer<br /> <br /> Troops – 5x Tactical Marines w/ Heavy Flamer<br /> Transport – Razorback w/ Twin Assault Cannon <br /> <br /> Troops – 5x Tactical Marines w/ Heavy Flamer<br /> Transport – Razorback w/ Twin Assault Cannon<br /> <br /> Troops – 5x Tactical Marines w/ Heavy Flamer<br /> Transport – Razorback w/ Twin Assault Cannon <br /> <br /> Fast Attack – 5x Assault Marines w/ Jump Packs & 2x Melta Gun <br /> <br /> Elites – 10x Death Company w/ 2x Inferno Pistol <br /> <br /> Elites – 5x Sanguinary Guard w/ 5x Plasma Pistol & 5x Power Fist <br /> <br /> Elites – Death Company Dreadnought w/ 2x Furioso Fist & 2x Heavy Flamer <br /> <br /> Flyer – Death Company Stormraven w/ Twin Lascannon, Twin Multi-Melta, 2x Stromstrike Missile Launcher & 2x Hurricane Bolter<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jul 2017 00:03:06]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>Re:[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ Seems great and fluffy, highly mobile armies are awesome in this edition]]></description>
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				<pubDate><![CDATA[Thu, 6 Jul 2017 04:53:56]]> GMT</pubDate>
				<author><![CDATA[ Spreelock]]></author>
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				<title>Re:[2000] - Blood Angels - HQ Jump Pack Spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4cb06f4639293db74fcb57cf5624bb40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/731429/9475851.page"><b>Spreelock wrote:</b></a><br/>Seems great and fluffy, highly mobile armies are awesome in this edition</div></blockquote><br /> <br /> <br /> Thanks a lot!]]></description>
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				<pubDate><![CDATA[Thu, 6 Jul 2017 13:13:12]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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