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		<title><![CDATA[Latest posts for the thread "Blood Angels Death Company- equipment question"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Blood Angels Death Company- equipment question"]]></description>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ After reviewing the Death Company I am curious is there any reason at all that you should equip them with bolt pistols over bolters?  I am trying to figure out what to equip them with since starting to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 8th edition.  I know I want to give them power weapons since they only cost 5pts each.  <br /> <br /> The only challenge I have had is what to equip them with for their ranged weapon.  For some reason it just looks/feels wrong to have a model dedicated to close combat running around with a bolter.  Yet, having a bolt pistol will likely force you to shoot at the unit you want to assault and will make the charge more than 9".  In addition, the Death Company are so deadly in combat you will likely never need to shoot a pistol into close combat since that unit will already be dead by the next shooting phase.  <br /> <br /> Equipping the Death Company with bolter gives so many advantages and allows you to rapid fire and shoot at diffrent targets than you want to charge.  I just can't see any reason not to equip them over the bolt pistol.  Can anyone come up with a reason why I should take a bolt pistol over the bolter?<br /> <br /> In previous ediditions have the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> been able to take a close combat weapon and a bolter?  It just looks and feels wrong to do this, however the advantages are massive.  I just don't want to build them all this way and then have <span class="glossaryitem" onmouseover='gp(50);'>GW</span> likely change it in the near future.  ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jul 2017 22:23:41]]> GMT</pubDate>
				<author><![CDATA[ broxus]]></author>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ Well, the bolt pistol can shoot in melee while the boltgun can't.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jul 2017 22:24:26]]> GMT</pubDate>
				<author><![CDATA[ Melissia]]></author>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3238e6322c0353a6cf378bf6743251e6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/732123/9481217.page"><b>Melissia wrote:</b></a><br/>Well, the bolt pistol can shoot in melee while the boltgun can't.</div></blockquote><br /> <br /> Yea but how often will that ever happen considering the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are so deadly in combat?  However, with jump packs they can leave combat and then rapid fire into a unit within 12".<br /> <br /> When I charge with my 10man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> unit I am usually getting 40 strength 5 hits, re-rolling failed hits, that have a -3 save modifier.  Nothing has survived that yet where I would need to shoot into combat my following turn.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jul 2017 22:32:38]]> GMT</pubDate>
				<author><![CDATA[ broxus]]></author>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ Where would you need boltguns either, for that matter, if they're so superbly killy?  I'm just saying the main benefit of using a pistol here.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jul 2017 23:15:08]]> GMT</pubDate>
				<author><![CDATA[ Melissia]]></author>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ Well the thought is you could target a unit 24" away before charging.  Then models couldn't be pulled to make you have a longer charge.  This would be great to target things such as <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy squads behind the bubble wrap squads. <br /> <br /> In addition, if you did need to fly out of a combat you would get double shots rapid firing.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2017 03:25:59]]> GMT</pubDate>
				<author><![CDATA[ broxus]]></author>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(349);'>DC</span> aren't that dangerous in combat against many targets. They are ideally anti-horde. I vote pistol, because shooting yourself out of assault sucks. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2017 20:28:40]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ You should probably just not take either of those and give them a chainsword along with the power weapon, as their main goal is hordes, the chainsword will give you more attacks. Especially against orks, as the extra attacks will kill another 3-4 boys if any of them remain from the first 40 attacks.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2017 22:54:33]]> GMT</pubDate>
				<author><![CDATA[ XTheWaffen]]></author>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ Or hormagaunts. Or termagants. Or conscripts. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2017 22:55:22]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels Death Company- equipment question</title>
				<description><![CDATA[ Well it's certainly a valid option.  It's not like they're going to be spectacular in shooting anyway, so further specializing them in to melee isnt' gonna make you lose anything.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2017 23:01:13]]> GMT</pubDate>
				<author><![CDATA[ Melissia]]></author>
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