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		<title><![CDATA[Latest posts for the thread "Death Korps of Krieg: are they worth it?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Death Korps of Krieg: are they worth it?"]]></description>
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				<title>Death Korps of Krieg: are they worth it?</title>
				<description><![CDATA[ I have started to look at a new army and was wondering in terms of rules, are Death Korps worth it. <br /> <br /> - how do they compare to imperial guard<br /> <br /> - do they have any benefits over normal imperial guard <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jul 2017 16:57:02]]> GMT</pubDate>
				<author><![CDATA[ froper98]]></author>
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				<title>Death Korps of Krieg: are they worth it?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> win by rule of cool.<br /> They are an awesome looking army....<br /> However a pure <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> army are simply guard with less options and NO <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span>. Their morale bonus vs shooting is nice and their semi assault centric profile/orders are cute. Deathriders are decent and shotgun engineers are great HOWEVER guard still has better options and can still take a detachment with <span class="glossaryitem" onmouseover='gp(312);'>dkok</span> units if they want. So the entire difference between regiments is very homogenated.<br /> If you like the look of <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> buy them and just use Astra militarum rules. If you want to use a specific list with death riders or engineers with shotguns just add them to your detachment there is no issue this edition.<br /> <br /> I have a feeling some competitive lists will have <span class="glossaryitem" onmouseover='gp(312);'>dkok</span> units such as combat engineers and scions and guard conscript blobs so I don't expect people to play regiments from a set homeworld. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jul 2017 17:12:09]]> GMT</pubDate>
				<author><![CDATA[ gungo]]></author>
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				<title>Death Korps of Krieg: are they worth it?</title>
				<description><![CDATA[ Im gonna try out:<br /> <br /> 10 Engineers with shotguns<br /> 1 Marshall with Plasmapistol<br /> 1 Scratchbuild <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span>-Yarick<br /> <br /> All together in a <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span>-Chimera<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jul 2017 19:33:00]]> GMT</pubDate>
				<author><![CDATA[ Bluthusten]]></author>
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				<title>Death Korps of Krieg: are they worth it?</title>
				<description><![CDATA[ gungo covered it fairly well. You may want to wait until the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for the Imperial Guard <span class="glossaryitem" onmouseover='gp(39);'>FW</span> book comes out though, there are some really odd things about the <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> army list right now that I am hoping were oversights. <br /> <br /> Like you can take engineers but not a Hades Breaching Drill and some of the artillery units can't be considered <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span>. But in the end taking them as normal <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is the better bet and will be less confusing for your opponent.]]></description>
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				<pubDate><![CDATA[Tue, 11 Jul 2017 11:58:31]]> GMT</pubDate>
				<author><![CDATA[ vonjankmon]]></author>
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				<title>Death Korps of Krieg: are they worth it?</title>
				<description><![CDATA[ Death Riders &gt; Rough Riders point for point except when they get attacked with S5+ D2 attacks.<br /> <br /> Death Riders also &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; Rough Riders in terms of looks.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jul 2017 12:32:41]]> GMT</pubDate>
				<author><![CDATA[ MinscS2]]></author>
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