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		<title><![CDATA[Latest posts for the thread "Ravenwing Grenade launcher frag"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Ravenwing Grenade launcher frag"]]></description>
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				<title>Ravenwing Grenade launcher frag</title>
				<description><![CDATA[ so looking at this weapon which replaces the plasma talon for no points adjustment, it seems that it should be able to fire 2 frag grenades (therefore <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>) since it is capable of firing 2 krak grenades. As it stands, it's so much worse than the plasma talon that a <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> frag grenade option might actually make it a viable replacement, especially vs hordes. 1D6 S3 no rend shots from a frag genade is really poor.<br /> <br /> Hopefully this weapon gets an upgrade when the codex hits, and maybe some of it's special ammo back. Have one modeled on a current BK and hate proxying for a plasma talon but the rules currently suck.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/732627/9490239.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/732627/9490239.page</link>
				<pubDate><![CDATA[Thu, 13 Jul 2017 16:31:06]]> GMT</pubDate>
				<author><![CDATA[ bullyboy]]></author>
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