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		<title><![CDATA[Latest posts for the thread "How to make chaos lords work?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "How to make chaos lords work?"]]></description>
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				<title>How to make chaos lords work?</title>
				<description><![CDATA[ I can't seem to find a way to make them worth having, even with power weapons they don't give out enough damage, even then I would get results from giving it to a Khorne Beserker Champion who can make up with the lower wounds with bodies, giving him a combi-plasma is just a waste as he has as much shooting power as a normal marine, so why would I take a chaos lord?]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2017 12:43:15]]> GMT</pubDate>
				<author><![CDATA[ ShadowPug]]></author>
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				<title>Re:How to make chaos lords work?</title>
				<description><![CDATA[ He actually has better <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> than your run of the mill <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.  That being said, yes, the Chaos Lords are rather bland, and I have noticed myself that aside from dual lightning claws, every loadout he can take, is one that an Aspiring Champion can take as well.  Big difference, of course, is number of attacks.  <br /> <br /> As for reasons to take him - Basically because of the buff aura.  Unless you're running one of the Cult Armies, or Abbaddon, the Chaos Lord is the only way to get the re-roll 1 aura.  And, to be fair, they can still do some work when kitted out as a beat stick.  I have one for my Night Lords equipped with a jump pack and dual <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and run him with a Raptor pack and/or Warp Talons, and it is pretty devastating when it hits enemy lines.  I'm in the process of making another one with a power fist and plasma pistol.  And of course the Terminator option is always there for the additional wound.<br /> <br /> Can they be unique, and have fun Chaos inspired wargear?  No, but with the buff aura and decent number of attacks, they're still quite good in assault, which is where generic Lords generally always wanted to be anyway.]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2017 13:21:28]]> GMT</pubDate>
				<author><![CDATA[ Vryce]]></author>
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				<title>How to make chaos lords work?</title>
				<description><![CDATA[ Daemon princes also give the reroll of 1s aura chaos lords have, personally i like to run a biker lord who turbo boosts up the board with a combi melta/flamer to support my deep strikers, while not taking up one of my precious teleport chamber spots :p Great thing about a biker lord with a melta they have a 26 - 32inch threat range on the melta hitting on 3s rerolling the 1s (assuming you needed to advance to get a shot off)]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2017 13:59:39]]> GMT</pubDate>
				<author><![CDATA[ Rydria]]></author>
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				<title>Re:How to make chaos lords work?</title>
				<description><![CDATA[ You're right, I forgot about the Daemon Prince.  I don't currently have any in my army, which is why it wasn't on my mind.]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2017 14:14:58]]> GMT</pubDate>
				<author><![CDATA[ Vryce]]></author>
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				<title>How to make chaos lords work?</title>
				<description><![CDATA[ I mainly just use them for a cheaper re-rolls of 1s as apposed to the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, their killing capabilities have gone down massively thanks to no artifacts of chaos but they'll still slap around <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> like little dolls (I equip them with Power Fists if I have the points because they're still hitting on 3s re-rolling 1s at S8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-3). Also, because of the reputation of chaos Lords from 7th ed, they aren't bad distractions. ]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2017 14:50:48]]> GMT</pubDate>
				<author><![CDATA[ mrhappyface]]></author>
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