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		<title><![CDATA[Latest posts for the thread "DG - how to fight disgustingly resilient?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "DG - how to fight disgustingly resilient?"]]></description>
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				<title>DG - how to fight disgustingly resilient?</title>
				<description><![CDATA[ Hey Gents,<br /> I run an Ork Horde Army and I recently got stomped out by <span class="glossaryitem" onmouseover='gp(528);'>DG</span>, with heavy marines and poxwalkers. Any suggestions? The higher toughness, combined with decent armor saves, and then that 5+ GBP just seems a bit overpowered. Just looking for thoughts and suggestions. Thankss in advance.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Jul 2017 03:04:58]]> GMT</pubDate>
				<author><![CDATA[ MadMaverick76]]></author>
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				<title>DG - how to fight disgustingly resilient?</title>
				<description><![CDATA[ You can bring 4 boys per marine. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(528);'>DG</span> are tougher than standard Chaos Marines (<span class="glossaryitem" onmouseover='gp(462);'>ofc</span>) but they are also the most expensive.<br /> <br /> Weight of Fire and S4/5 weapons. <br /> <br /> Doesn't matter the strength of the weapon. He still needs a 5+ on DR. <br /> Otherwise, Damage 2+ weapons. He needs to make 2 5+ DR's. <br /> <br /> Poxwalkers with Typhus and Necrosius are actually pretty tough. But a decent investment. 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s just to make the poxwalkers "decent".<br /> <br /> Just be thankful you weren't fighting Horrors with their 4++.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jul 2017 10:39:05]]> GMT</pubDate>
				<author><![CDATA[ mcsheehy]]></author>
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				<title>DG - how to fight disgustingly resilient?</title>
				<description><![CDATA[ Got many weapons that do multiple wounds, they'll be your best bet against all the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> type rolls now since for every failed armour/invulnerable save you have to make that many <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> type rolls times by the weapons wounds value]]></description>
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				<pubDate><![CDATA[Sun, 16 Jul 2017 16:07:05]]> GMT</pubDate>
				<author><![CDATA[ GAdvance]]></author>
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				<title>DG - how to fight disgustingly resilient?</title>
				<description><![CDATA[ Take some Flash Gits, 4+ <span class="glossaryitem" onmouseover='gp(14);'>BS</span> with reroll with an ammo runt, 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> -2 shots, hell have to make a save on a 5+ then another 5+]]></description>
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				<pubDate><![CDATA[Sun, 16 Jul 2017 16:52:43]]> GMT</pubDate>
				<author><![CDATA[ Crusaderobr]]></author>
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				<title>DG - how to fight disgustingly resilient?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/732884/9495377.page"><b>GAdvance wrote:</b></a><br/>Got many weapons that do multiple wounds, they'll be your best bet against all the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> type rolls now since for every failed armour/invulnerable save you have to make that many <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> type rolls times by the weapons wounds value</div></blockquote><br /> <br /> Oh really? I did not know that, I thought it was just each hit you took, not per damage. Wow that's interesting. I just find it ridiculous as an old horse with a painful isn't even as good as their generic 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jul 2017 22:03:12]]> GMT</pubDate>
				<author><![CDATA[ MadMaverick76]]></author>
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